Laurent L 5 Posted December 15, 2017 The latest changes to the game can be found here. Stay tuned! 1 Quote Share this post Link to post Share on other sites
Laurent L 5 Posted December 18, 2017 Hi folks! Here is additional information regarding our players who would like to try Project Lucie with an Oculus headset and its touch controllers. Project Lucie is not yet part of the Oculus store. In order to be playable, it is necessary to switch on a specific option in the Oculus settings. Click the gear icon and select 'Settings'. Then, click 'General' and enable 'Unknown Sources', which allows applications that have not yet been reviewed to be played. See the official Oculus website for more information. Project Lucie is currently Pre-Alpha, and contains only a small sub-section of the full game. Project Lucie is playable with full physics support in VR. Playing with Mouse and Keyboard does not support full physics simulation at present (but is a planned feature). This is not final software; content and technology is subject to change and may still contain errors / lack certain features. 1 Quote Share this post Link to post Share on other sites
Laurent L 5 Posted December 19, 2017 (edited) Build Version: 4129 Date: 19 Dec 2017 Log: Added version number in the main menu Fixed light switch disappearance because of render distance Added Day / Night scene according to system's time Added manual rotation of the model in the Sandbox mode Edited December 19, 2017 by Laurent L 1 Quote Share this post Link to post Share on other sites
Laurent L 5 Posted December 19, 2017 (edited) A short post for those who're trying to launch Project Lucie from the Oculus store. You might get that message from your Steam launcher: This is due to the fact the Project Lucie is not part of the Oculus store yet. Just click OK and enjoy the game :) Edited December 20, 2017 by Laurent L Quote Share this post Link to post Share on other sites
Laurent L 5 Posted February 6, 2018 Build Version: 4713 Date: 06 Feb 2018 Log: Added gamepad support Added gamepad control scheme Polished cursor sensitivity Fixed model's rotation in Sandbox mode 1 Quote Share this post Link to post Share on other sites