[A] Salbei 118 Posted January 12, 2021 Yeah, that's a known issue. It's fixed in the next version. Thanks for the report. 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted January 25, 2021 v.1.6.5.0 - Fixed giant trench catapult glitch (thanks to @nomisum ) - Changed Stamina handling to streamline it and fixed digging helper stamina drain (thanks to @PhiJaSko ) Share this post Link to post Share on other sites
sammael 366 Posted January 25, 2021 I have a mod to reduce sway and disable Stamina - can it affect this mod ? I got invisible trenchs... Share this post Link to post Share on other sites
[A] Salbei 118 Posted January 25, 2021 It kind of depends how it is implemented, but it should not interfere. What mod do you use? Which version of grad_trenches are you using? Share this post Link to post Share on other sites
sammael 366 Posted January 25, 2021 6 hours ago, [A] Salbei said: It kind of depends how it is implemented, but it should not interfere. What mod do you use? Which version of grad_trenches are you using? I try only latest cab ace and GRAD Trenches (download all new). All latest version. Still invisible..I set some of the menu to be invisibile (weapon background ,ammo count and e.t.c) with Ace some time ago. But I notice I can`t dig vanilla ace trenches even with a shovel..So I think problem in my old ace settings cfg maybe Share this post Link to post Share on other sites
[A] Salbei 118 Posted January 26, 2021 v.1.6.6.0 - fixed an issue with the trenches showing while beeing placed ( thanks to @MonocledBadger ) - fixed HEMTT Path ( thanks to @krieghof ) Share this post Link to post Share on other sites
[A] Salbei 118 Posted January 26, 2021 v.1.6.7.0 - fixed texture placement issue ( thanks to @arend for the report ) 2 Share this post Link to post Share on other sites
[A] Salbei 118 Posted April 4, 2021 v.1.6.8.0 - fixed assisted digging stamina issue 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted July 27, 2021 v.1.6.8.5 - Added map markers for trenches (thanks to @Seb105 ) - Added Sound to digging (thanks to @nomisum ) - Changed from a position based building system to a animation based (thanks to @nomisum for helping with this) - Fixed an issue with 3den and Camouflage 1 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted July 28, 2021 v.1.6.8.6 - Changed icons to make the grad marketing department happy - fixed a bug with the ZEN Mod 1 Share this post Link to post Share on other sites
nomisum 129 Posted July 30, 2021 The latest change from position to animation based digging should make visuals much more consistent and smooth in multiplayer. (Instead of a laggy setPos command the whole trench now has an animationSource from underground to fully built). However as the technical foundation is completely different now there might be unexpected new issues. One new report is related to bipods not deploying or deploying in weird positions. Please create a github issue if you encounter any unexpected behaviour: https://github.com/gruppe-adler/grad_trenches/issues 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted August 27, 2021 v.1.6.8.7 - Fixed Trench map markers placed at [0,0,0] instead of correct pos - Added Option to disable effects 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted September 22, 2021 v.1.6.8.8 - Increased digging sound - fixed string (thanks to @interruptinuse ) 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted February 3, 2022 v.1.6.8.9 - Stringtable: Add missing Russian translations by @interruptinuse - Fix sound position by @Panisher - Trench decay fix, code cleanup & more by @johnb432 2 Share this post Link to post Share on other sites