0Y0 788 Posted December 24, 2018 Thank you very much) Share this post Link to post Share on other sites
[A] Salbei 118 Posted December 25, 2018 v1.5.3 - Added Intercept compatability - fixed CUP Maps - changed in CfgWorldsTextures from filePrefix to suffix Share this post Link to post Share on other sites
krazydutchman 0 Posted December 25, 2018 You take it down from the workshop? Its not showing up in searches Share this post Link to post Share on other sites
[A] Salbei 118 Posted December 26, 2018 It's still there, Steam just changed their Terms. That's why it was not showing.https://steamcommunity.com/workshop/filedetails/?id=1224892496 Share this post Link to post Share on other sites
0Y0 788 Posted January 1, 2019 And translation into Russian of new features, please add) <Key ID="STR_GRAD_Trenches_functions_HelpDigging"> <English>Help digging</English> <German>Mit graben</German> <Russian>Помочь вырыть окоп</Russian> </Key> <Key ID="STR_GRAD_Trenches_functions_stopBuildingAtFatigueMax_displayName"> <English>Enable Stop on Fatigue</English> <German>Aktiviere Ausdauerbedingter grabe stop</German> <Russian>Прекратить копать при полной усталости</Russian> </Key> <Key ID="STR_GRAD_Trenches_functions_stopBuildingAtFatigueMax_tooltip"> <English>If enabled the digger will stop digging if his fatigue reaches 0.</English> <German>Wenn aktiviert hören die Spieler auf zu graben wenn ihre Ausdauer 0 erreicht.</German> <Russian>При наступлении полной усталости откапывание окопа прекращается</Russian> </Key> <Key ID="STR_GRAD_Trenches_functions_enableAutomaticFilePath_displayName"> <English>Enable automatic file path for textures</English> <German>Aktiviert automatische textur ausfüllung</German> <Russian>Включить автоматический путь к текстурам</Russian> </Key> <Key ID="STR_GRAD_Trenches_functions_enableAutomaticFilePath_tooltip"> <English>If enabled the mod will try to fill in an automatic path and prefix for the texture files. (WARNING!!!) This can cause errors!</English> <German>Wenn es aktiviert ist, versucht die Mod automatisch einen Pfad und preFix für die Map zu finden. (WARNUNG!!!) Kann zu Fehlern führen!</German> <Russian>При активации мод будет пытаться автоматически ввести путь и префикс для текстур. (ВНИМАНИЕ !!!) Это может привести к ошибкам! </Russian> </Key> Share this post Link to post Share on other sites
[A] Salbei 118 Posted February 20, 2019 v.1.5.4 - Fixed small trench - added Chernarus Redux 1 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted March 9, 2019 v 1.5.5 - fixed wierd short trench bug - added russian translation (thank you 0Y0) Share this post Link to post Share on other sites
[A] Salbei 118 Posted May 31, 2019 v.1.5.6 - Added more French translations (thank you @TheShinriel) - Fixed gigant naming, now it is giant - Fixed missplacment Share this post Link to post Share on other sites
the m 17 Posted May 31, 2019 The Mod is now private on the workshop Share this post Link to post Share on other sites
[A] Salbei 118 Posted August 17, 2019 v.1.5.7 - added Support for Livonia - increased action range on trenches - fixed Isla Duala (thanks @jones140) 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted August 19, 2019 v.1.5.8 - added Anizay, Cham and Vinjesvingenc 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted November 14, 2019 v.1.5.9 - added pre view pics - added Namalsk 1 Share this post Link to post Share on other sites
jone_kone 158 Posted December 14, 2019 Virolahti released. https://steamcommunity.com/sharedfiles/filedetails/?id=1926513010 Maybe compatibility for it? Share this post Link to post Share on other sites
[A] Salbei 118 Posted December 14, 2019 Will be in the next Update. 2 Share this post Link to post Share on other sites
[A] Salbei 118 Posted January 24, 2020 v.1.5.9.1 - added multiple terrains (thanks @Dahlgren) - fixed an issue with Sahrani (thanks @jones140) - fixed an issue with the short trench 1 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted April 24, 2020 v.1.5.9.2 - Remodeled all old trenches (thanks to 0Y0 && max1048 ) - Added a new long trench (thanks to 0Y0 && max1048 ) - Rewrote placement code - Added looped animation Share this post Link to post Share on other sites
GordonWeedman 39 Posted April 24, 2020 The new trenches are pretty neat, but the new small trench is a bit too small IMO. Also, removing trenches is broken and doesn't actually remove them, just removes the interaction point and leaves the trench itself behind. Also also, what happened to being able to camouflage trenches? Share this post Link to post Share on other sites
[A] Salbei 118 Posted April 24, 2020 @GordonWeedman thanks for the find, I'm looking into it. Share this post Link to post Share on other sites
[A] Salbei 118 Posted April 24, 2020 v.1.5.9.3 - fixed .bisigned key - fixed removal of trenches 2 1 Share this post Link to post Share on other sites
[A] Salbei 118 Posted April 25, 2020 v.1.5.9.4 - fixed digging on Server - added missing bikey 1 Share this post Link to post Share on other sites
Tomo789 0 Posted April 27, 2020 Had an issue since the update that you cannot find the point to help others dig their trench. The ACE point wasn't available anywhere. A bit unhelpful of a message I know, let me know if you require more information. Share this post Link to post Share on other sites