schaef2000 0 Posted December 1, 2002 before it comes up........yes i searched. I know you can set the behaviour in a waypoint ot initi field to combat or stealth, however my vehicles don't want to stay on the road then. how do you keep them in safe mode without turning on thier lights??? Share this post Link to post Share on other sites
Harnu 0 Posted December 1, 2002 name it and do that action ["lightoff"] thing? Share this post Link to post Share on other sites
schaef2000 0 Posted December 1, 2002 yes i was trying that. what would the syntax be? i tried "vehicle action ["lights off"]" "vehicle action ["light off"]" and "this action ["lights off", vehicle]" none of these worked, does anyone know the exact syntax??? thanx for the reply. Share this post Link to post Share on other sites
RED 0 Posted December 1, 2002 I don't think you can turn them off, I think there was as thread on this a while ago. Have a search for it if you want. RED Share this post Link to post Share on other sites
Balschoiw 0 Posted December 1, 2002 they can be turned off. Only vehicle that doesnt allow is MG2 East / West I guess. Share this post Link to post Share on other sites
RED 0 Posted December 1, 2002 Are you sure? I can't get it to work, what is the method you are using? RED Share this post Link to post Share on other sites
schaef2000 0 Posted December 2, 2002 there has to be a way to do this. it seams so simple. Share this post Link to post Share on other sites
SSG Plazmoid 0 Posted February 26, 2003 to turn the lights off on a vehicle (other than manned M2) setbehaviour to stealth Share this post Link to post Share on other sites
Skul 0 Posted February 26, 2003 Slightly related to this topic is this: In the Mission Editor upgrade 1.02, you get a bucket-load of extras. In the objects section, there is a headlight. Can that be turned on? You know, to save putting fires where you want a place to be lit up...? Share this post Link to post Share on other sites
iNeo 0 Posted February 26, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skul @ Feb. 26 2003,17:47)</td></tr><tr><td id="QUOTE">Slightly related to this topic is this: In the Mission Editor upgrade 1.02, you get a bucket-load of extras. In the objects section, there is a headlight. Can that be turned on? You know, to save putting fires where you want a place to be lit up...?<span id='postcolor'> Try the same as for fire places into the init.field, ie: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this inflame true<span id='postcolor'> Share this post Link to post Share on other sites
Skul 0 Posted February 26, 2003 Hmm.. tried that. Only seems to work with the fires. Ah, well, no great loss. Share this post Link to post Share on other sites