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schaef2000

Turning vehicle lights off

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before it comes up........yes i searched.

I know you can set the behaviour in a waypoint ot initi field to combat or stealth, however my vehicles don't want to stay on the road then.

how do you keep them in safe mode without turning on thier lights???

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yes i was trying that. what would the syntax be?

i tried "vehicle action ["lights off"]"

"vehicle action ["light off"]"

and

"this action ["lights off", vehicle]"

none of these worked, does anyone know the exact syntax???

thanx for the reply.

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I don't think you can turn them off, I think there was as thread on this a while ago. Have a search for it if you want.

RED

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Are you sure? I can't get it to work, what is the method you are using?

RED

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Slightly related to this topic is this:

In the Mission Editor upgrade 1.02, you get a bucket-load of extras. In the objects section, there is a headlight. Can that be turned on? You know, to save putting fires where you want a place to be lit up...?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skul @ Feb. 26 2003,17:47)</td></tr><tr><td id="QUOTE">Slightly related to this topic is this:

In the Mission Editor upgrade 1.02, you get a bucket-load of extras. In the objects section, there is a headlight. Can that be turned on? You know, to save putting fires where you want a place to be lit up...?<span id='postcolor'>

Try the same as for fire places into the init.field, ie:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this inflame true<span id='postcolor'>

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Hmm.. tried that. Only seems to work with the fires. Ah, well, no great loss.

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