Midnighters 152 Posted November 21, 2017 Hello all, this is a helper function that converts a side into their side number, and side number into side. Thought I might just share. There may be other ways to do this, I'm open and excited to hear your alternatives if you have them. /* Author: Midnight Description: Helper script, side converter Parameter(s): 0 - Number OR side : if side, this will be converted to a number if number, this will be converted to a side Returns: number or side */ params[["_s",NO_SIDE,[civilian,0],1]]; switch(_s) do { case 0:{east}; case 1:{west}; case 2:{resistance}; case 3:{civilian}; case east:{0}; case west:{1}; case resistance:{2}; case guerilla:{2}; case civilian:{3}; default{false}; }; Share this post Link to post Share on other sites
Grumpy Old Man 3548 Posted November 21, 2017 There already is BIS_fnc_sideID, already updated using enum define, probably as optimal as it gets. /* Author: Karel Moricky, optimised by Killzone_Kid Description: Returns side ID (as used in config). Parameter(s): 0: SIDE Returns: NUMBER */ /// --- engine constants #define SIDES_ENUM [east, west, independent, civilian, sideUnknown, sideEnemy, sideFriendly, sideLogic, sideEmpty, sideAmbientLife] private _side = param [0, sideLogic]; /// --- validate input #include "..\paramsCheck.inc" paramsCheck(_side,isEqualType,sideUnknown) SIDES_ENUM find _side Only a dedicated script command would be more efficient. Cheers Share this post Link to post Share on other sites
Midnighters 152 Posted November 21, 2017 @Grumpy Old Man Awww :( Thanks for the info lol. Share this post Link to post Share on other sites