zagor64bz 1225 Posted April 2, 2018 I feel dumb now, but how to set this for a succeeded task? Thank bud! Share this post Link to post Share on other sites
rübe 127 Posted April 2, 2018 very nice. Yet I wonder if that mini-game isn't misplaced. Once you're logged in, managing the generators should be straightforward. If you insist on having a mini-game, why not have it for hacking the thing? Share this post Link to post Share on other sites
DÄZ 56 Posted April 3, 2018 16 hours ago, zagor64bz said: I feel dumb now, but how to set this for a succeeded task? Thank bud! use a trigger on the hack object: !Alive pc_lumiere_off or use a Trigger variable = true/False; fn_power_plant.sqf: ex: condition --> !pc_power_plant; 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 3, 2018 2 hours ago, DÄZ said: use a trigger on the hack object: !Alive pc_lumiere_off or use a Trigger variable = true/False; fn_power_plant.sqf: ex: condition --> !pc_power_plant; Thank you mon amì ! Share this post Link to post Share on other sites