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DÄZ

[Release] =DAZ= GUI POWER PLANT

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I feel dumb now, but how to set this for a succeeded task?

Thank bud!

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very nice. Yet I wonder if that mini-game isn't misplaced. Once you're logged in, managing the generators should be straightforward. If you insist on having a mini-game, why not have it for hacking the thing?

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16 hours ago, zagor64bz said:

I feel dumb now, but how to set this for a succeeded task?

Thank bud!

 

use a trigger on the hack object:

!Alive pc_lumiere_off

 

or

use a Trigger variable = true/False;

 

fn_power_plant.sqf:

ex: condition  --> !pc_power_plant;

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2 hours ago, DÄZ said:

 

use a trigger on the hack object:

!Alive pc_lumiere_off

 

or

use a Trigger variable = true/False;

 

fn_power_plant.sqf:

ex: condition  --> !pc_power_plant;

Thank you mon amì !

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