PYL 2 Posted September 30, 2017 Hello, if I run the following code: _missile = createVehicle ["M_Titan_AT", [4000, 4000, 2], [], 0, "NONE"]; a running missile with its engine on will be created. Is there a way to create a missile that is turned off? For examples, the one hanging at aircrafts' pylons. What should I type instead of M_Titan_AT? Or, is there a different way? Share this post Link to post Share on other sites
f2k sel 164 Posted October 1, 2017 This may work it did for some missiles _missile = createVehicle ["M_Titan_AT", [4000, 4000, 2], [], 0, "NONE"]; _missile enablesimulation false; or dud = createSimpleObject ["M_Titan_AT", [4000, 4000, 2]]; you may need to increase the height, using createSimpleObject makes them spawn low. 1 Share this post Link to post Share on other sites
pierremgi 4944 Posted October 1, 2017 "M_Titan_AT" is the ammo (charge) so it explodes unless enableSimulation false (better, reversible) or simple object (permanent) You can use the magazine "Titan_AT" in a weaponholder like this: _missile = createVehicle ["groundWeaponHolder", [4000, 4000, 1], [], 0, "NONE"]; _missile addMagazineCargoGlobal ["Titan_AT",1]; So, now you can pick it up for your inventory. Note: the wings are deployed (weird !) groundWeaponHolder is a static container, use weaponHolderSimulated if you want to drop the missile on ground (like all dropped weapons in game). 1 Share this post Link to post Share on other sites