scotg 204 Posted September 30, 2017 Hi again, everyone! I've got a couple of tanks whose turbines are visible through the grates, as well as a buggy with cooling fans exposed on top of its engine. Because they are visible, it would look much better if they were rotating when the engines are on. I don't think assigning it a radar animation would be good. I'm not concerned with variable RPMs, either; it just has to look convincing enough. That being said, for the turbines it would make sense if they were visibly gaining momentum at the beginning, but they can maintain a constant speed once they've reached it. Any ideas? Share this post Link to post Share on other sites
eggbeast 3673 Posted October 7, 2017 here's my thought: make two identical selections - fan_static and fan_mobile class fan_static_hide selection fan_static type hide source rpm hidevalue 1 when engine is on class fan_mobile_unhide selection fan_mobile type hide source rpm hidevalue 0 unhidevalue 1 // when engine is on class fan_mobile_rotate selection fan_mobile type rotation source time good luck 2 Share this post Link to post Share on other sites
scotg 204 Posted October 9, 2017 I'll give this a try. So basically, the source "time" will make it rotate consistently, as per a clock? ... But then when the engine starts source "rpm" should swap out the static fan for the consistently rotating one, right? Is there some reason I can't just use source rpm to make the fan rotate in a loop when the engine is on? I can't; I tried. I just want to know if there's a why or if I just plain did it wrong. Share this post Link to post Share on other sites
x3kj 1247 Posted October 11, 2017 apply a standard constant rotation. Then add an rpm or thrust based rotation on top of that. Share this post Link to post Share on other sites
scotg 204 Posted October 11, 2017 I'm not having any luck. Before your suggestion, I tried to implement my theory in the previous post, which was to just make an rpm-activated loop. There's no movement whatsoever. I can check my model.cfg again to see if everything is properly named, but I'm certain it is. Oh wait, I'd need to set up something in the config as well, wouldn't I? Share this post Link to post Share on other sites
scotg 204 Posted October 12, 2017 2 hours ago, x3kj said: apply a standard constant rotation. Then add an rpm or thrust based rotation on top of that. So which source will work that way? Direct, hour/minute? Share this post Link to post Share on other sites