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Reptilienski

[SLOVED]How to make texture work correctly after Mirror filp the P3D?

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someone already tell me the correct way to do this, problem sloved, thx!

 

the way is, filp the model as well as the Face , hot key is W in Object Builder.

 

So I want to Mirror this P3D to oppsite side because the P3D is position in correct, after using the Mirror command in OB, the P3D itself was correctly changed, but seem the the texture was not attached to correct position after doing this.

I assume that I have to changed the UV map to make the texture in correct position again, but tried hours with no clue.

 

now in game the texture was not in the correct location.

 

8TGZjsk.jpg

OFajcsN.jpg

ubHmhAz.png

 

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Perhaps you'd like to share with everyone how it was solved so that someone else in the future with the same problem can read it?

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On 2017/9/18 at 6:22 PM, lappihuan said:

just flip the faces after mirroring, i think the shortcut in OB is "W"

Correct, this is the way I fixed it!

On 2017/9/17 at 11:06 PM, opteryx said:

Perhaps you'd like to share with everyone how it was solved so that someone else in the future with the same problem can read it?

someone just replied with the answer.

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