Reptilienski 33 Posted September 16, 2017 someone already tell me the correct way to do this, problem sloved, thx! the way is, filp the model as well as the Face , hot key is W in Object Builder. So I want to Mirror this P3D to oppsite side because the P3D is position in correct, after using the Mirror command in OB, the P3D itself was correctly changed, but seem the the texture was not attached to correct position after doing this. I assume that I have to changed the UV map to make the texture in correct position again, but tried hours with no clue. now in game the texture was not in the correct location. 1 Share this post Link to post Share on other sites
opteryx 1562 Posted September 17, 2017 Perhaps you'd like to share with everyone how it was solved so that someone else in the future with the same problem can read it? Share this post Link to post Share on other sites
lappihuan 178 Posted September 18, 2017 just flip the faces after mirroring, i think the shortcut in OB is "W" Share this post Link to post Share on other sites
Reptilienski 33 Posted September 22, 2017 On 2017/9/18 at 6:22 PM, lappihuan said: just flip the faces after mirroring, i think the shortcut in OB is "W" Correct, this is the way I fixed it! On 2017/9/17 at 11:06 PM, opteryx said: Perhaps you'd like to share with everyone how it was solved so that someone else in the future with the same problem can read it? someone just replied with the answer. Share this post Link to post Share on other sites