Jump to content
Sign in to follow this  
Daniel Gilliland

Tigiris and Cheatah both need autolocks like RL counterparts

Recommended Posts

All the jets got updated with new bombs and MR missles but AA is still missing its main fetures from RL with the autoaim just like the CIWS system that is already implimented. The vehicles are aldready at a disadvantage in KOTH in that it takes 10 people to drive the things.

Share this post


Link to post
Share on other sites
9 hours ago, Daniel Gilliland said:

All the jets got updated with new bombs and MR missles but AA is still missing its main fetures from RL with the autoaim just like the CIWS system that is already implimented. The vehicles are aldready at a disadvantage in KOTH in that it takes 10 people to drive the things.

Which vehicles are the Tigiris and Cheatah like in real life?

 

Also i can appreciate that you would like some balancing in KOTH, but BIS has no say in that mode. I would suggest visiting the KOTH author forums to express the issue.

Share this post


Link to post
Share on other sites
On 9/16/2017 at 8:19 PM, R0adki11 said:

Which vehicles are the Tigiris and Cheatah like in real life?

https://en.wikipedia.org/wiki/2K22_Tunguska

https://en.wikipedia.org/wiki/2K22_Tunguska#Guns

Quote

 The 2K22 can fire its cannons in two primary modes of operation, radar and optical. In radar mode, the target tracking is fully automatic, with the guns aimed using data from the radar.

 

 

https://en.wikipedia.org/wiki/ZSU-23-4

https://en.wikipedia.org/wiki/ZSU-23-4#Weapons_and_fire_control

Quote

Manual aim is used against ground targets.

...

The usual autocannon burst consists of 3–10 projectiles and target lead angle is calculated for each burst (fire without adjustment) by computer.

 

So... I guess it would almost be like a drone gunner, with the player able to take the role of a driver or commander?

Personally, I think a lead predictor that tells you where to aim is good enough for Arma's purposes

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×