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Rapture.

Skill Points

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The current system relies on you paying a full amount of AC based on your level in order to be able to change your skill tree.

 

My idea is to be able to have a method that would allow the player to change their skill tree individually without having to reset it completely. Simply implement a system that per every skill you wish to reset it would cost a certain amount of AC based on your level.

 

Example 1

Lets assume the player is Level 10. (10 skill points) Let's also assume that it cost 10,000 AC to reset the whole tree. 

 

Equation: 10,000/10 = 1,000*2 = 2,000 This would be the amount per every skill point you wish removed.

                 

You're probably wondering, why 2,000 and not 1,000? The idea is simply to allow the player to redo only parts of a skill tree, NOT the entire thing. If he wishes to redo the whole tree, then it'll be better to just have it reset completely.

 

 

Example 2 (In case the number 10 lost you, here's another one)

Let's assume the player is Level 25. (25 skill points) Let's also assume it would cost 200,000 AC to reset the whole tree at this level.

 

Equation: 200,000/25= 8,000*2= 16,000 At level 25, it would cost 16,000 per skill removed.

 

TL;DR

Implement an alternative system that would allow higher leveled players to redo and remove skill points without having to spend the FULL amount.

 

 

 

 

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Hi @Rapture.,
Your idea make sense, even if the devs already told why it is like that.
They mainly wanted the skill tree to be part of your "strategies".

I don't get why people are resetting their skill tree as much.
You really feel you need to change it every time you change game mode,
like a spray and pray for Link and a DMR for Clash ?

The only idea that I saw and I think could be implemented,
is to be able to sell our stuff back for a fraction of it's initial cost.

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Not a bad idea. At the moment I need 550 000 (All points 5 500 000/100 ) to reallocate points, and play with one kit very boring.

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1 hour ago, EricR said:



I don't get why people are resetting their skill tree as much.
You really feel you need to change it every time you change game mode,
like a spray and pray for Link and a DMR for Clash ?

 

Well, the idea is to offer players more variety by being able to easily and affordably switch kits as they progress through the game. It would suck having to pay the full amount every time you wish to switch or just to try out a new gun. Especially, if that gun you tried out wasn't what you were expecting it to be.

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1 hour ago, EricR said:

Hi @Rapture.,
Your idea make sense, even if the devs already told why it is like that.
They mainly wanted the skill tree to be part of your "strategies".

I don't get why people are resetting their skill tree as much.
You really feel you need to change it every time you change game mode,
like a spray and pray for Link and a DMR for Clash ?

The only idea that I saw and I think could be implemented,
is to be able to sell our stuff back for a fraction of it's initial cost.

 

I love to switch my play style. One week with a DMR, the other with a GL. And If I need to pay. I will. Even if at the end I have only 2 credits. XD

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There should be a system that lets you spend your skillpoints differently for each loadout slot.

Current system is just dumb imho (no offense BI), the ability to easily swap loadouts and bring different loadouts to different objectives in clash would make the game more enjoyable.

 

 

Also i feel the default loadouts as they are ruin the experience for a lot of new players. Would love to see some good default loadouts. That way i would not feel as bad when i snipe the lvl 2 player from 550m. :)

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