Reddiem 508 Posted October 24, 2017 Hey, here is the first colored ingame picture: 13 Share this post Link to post Share on other sites
runy888 19 Posted October 25, 2017 Love it, just love it! Don't forget us combat medics please, we need a ride as well :P Share this post Link to post Share on other sites
Reddiem 508 Posted October 25, 2017 3 hours ago, runy888 said: Love it, just love it! Don't forget us combat medics please, we need a ride as well :P There will be a ride for you 2 Share this post Link to post Share on other sites
Sanchez Monstas 11 Posted October 29, 2017 can you ask which colors did you use? I'm just doing a boxer here, but the colors are different ... http://s41.radikal.ru/i094/1710/09/6b32dc835400t.jpg 1 Share this post Link to post Share on other sites
Reddiem 508 Posted October 30, 2017 23 hours ago, Sanchez Monstas said: can you ask which colors did you use? I'm just doing a boxer here, but the colors are different ... http://s41.radikal.ru/i094/1710/09/6b32dc835400t.jpg We use this colors: http://bwmod.de/index.php/tutorials/farbtabelle But we darken the final texture alot, we overlay a black layer with maybe 30-40% Share this post Link to post Share on other sites
Reddiem 508 Posted October 30, 2017 New video showing the option to choose unit, battalion, company an some more 4 Share this post Link to post Share on other sites
Reddiem 508 Posted November 4, 2017 Version 1.0.14 - Added new Redd'n'Tank logo - Added Marder Drivewheel animation - Fixed issue where choosing 2nd company shows the letter 1 - Tweaked Marder Geo LOD, GeoPhysX LOD...again, tell me if it still flips http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626 2 Share this post Link to post Share on other sites
Guest Posted November 4, 2017 The Armaholic mirror has been updated with the new version: Redd Vehicles v1.0.14 Share this post Link to post Share on other sites
ice_age0815 37 Posted November 5, 2017 really nice work on the TPz Fuchs looks damn good Share this post Link to post Share on other sites
Reddiem 508 Posted November 28, 2017 Here is the final look of the desert and winter camo: 7 Share this post Link to post Share on other sites
carlosxx 63 Posted November 28, 2017 I like it, you are going better and better!!! Share this post Link to post Share on other sites
ice_age0815 37 Posted November 28, 2017 nice work cant wait what you come up with next drum and base nice beat to in the video what song is that in your demo video ? Share this post Link to post Share on other sites
Reddiem 508 Posted November 28, 2017 2 hours ago, ice_age0815 said: nice work cant wait what you come up with next drum and base nice beat to in the video what song is that in your demo video ? Don't know it was a stream in the background ;) Share this post Link to post Share on other sites
c0rax 14 Posted November 29, 2017 looks nice, but those wheels stand out as distinctly flat, could do with a stronger normal or just left them at the higher poly version from before. With the higher vert limit for A3 this should be somewhat attainable. Out curiosity what are you using for texturing this Ps or a Paint on application? Share this post Link to post Share on other sites
Reddiem 508 Posted November 30, 2017 19 hours ago, c0rax said: looks nice, but those wheels stand out as distinctly flat, could do with a stronger normal or just left them at the higher poly version from before. With the higher vert limit for A3 this should be somewhat attainable. Out curiosity what are you using for texturing this Ps or a Paint on application? Tank is using substancepainter Share this post Link to post Share on other sites
Reddiem 508 Posted December 3, 2017 We are proud to present the Fuchs 1A4 infantry and engineer vehicle in its final version. Downlaod via steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626 Redd'n'Tank Vehicles 1.1.25 03.12.2017 Changelog: Version 1.1.25 - Added Fuchs 1A4 Infantry Group - Added Fuchs 1A4 Engineer Group - Added new PhysX parameters to Marder - Added some MG3 mid and distance sounds from BW-Mod (Thanks to Ironie) - Added 500 rounds MG3 magazines - Fixed Marder tracks can now be repaired via ACE3 - Changed, Marder maingun is now stabilized in all axes - Changed, Marder countermeasures moved to commander - Changed the spelling of all folders to lower case - Changed MG3 tracercount - Changed Redd_smokeLauncher.sqf so it will work for vehicles without turrets - Changed SoundShaders for MG3 - Tweaked Marder engine parameters 5 5 Share this post Link to post Share on other sites
Guest Posted December 4, 2017 The Armaholic mirror has been updated with the new version: Redd Vehicles v1.1.25 Share this post Link to post Share on other sites
runy888 19 Posted December 4, 2017 Hello Tank, Hello Redd, I just tried out the new Fuchs and I must say it's really fun to see and use that level of detail in model, texture and features. However, there is one thing about functionality that I'd like to ask you about; According to wikipedia, the Fuchs has a maximum road speed of 96 kph, so I would expect the pure W speed (without holding shift in game) to be around 60 to 70 kph and then reach 96 with shift+W. In my trial the Fuchs barely reached 30 kph when going on a straight road / runway. I consider that a bit slow for normal driving on a road, if you don't always want to reach the maximum speed but still travel at a decent velocity. Thanks for the work you have put in this, one can really see the effort! Best regards, runy Share this post Link to post Share on other sites
Agoost 0 Posted December 5, 2017 What's next? Wiesel??? <-- Sorry I'm just so excited every time a new Bundeswehr Vehicle gets added!!! BTW, The Fuchs is awesome!!! Share this post Link to post Share on other sites
T4nk 280 Posted December 5, 2017 Hi, thx for the regards! We had a little issue with this "normal" Speed. For the Moment you have to help the Fuchs over that border at 30kmh with shift+w..... then release Shift and it should hold around 50 kmh. Our Next Projekt is Wiesel TOW and MK 20. 2 Share this post Link to post Share on other sites
runy888 19 Posted December 5, 2017 Thanks for the reply Tank, I guess that works fine for now, hadn't found that out by myself :P I'm sure you guys will find a solution to it eventually! Just to clarify, have the other variants of the Fuchs been cancelled and you moved straight on to this new project or are they still coming? :D Share this post Link to post Share on other sites
T4nk 280 Posted December 5, 2017 For sure... maybe faster then u will expect MILAN and MEDIC - Variants of the Fuchs are very close to be released. Furthermore, a few others will be developed and released while working on the Wiesel. 1 Share this post Link to post Share on other sites
c0rax 14 Posted December 6, 2017 lovely selection of textures could you possibly do the US and british versions. Share this post Link to post Share on other sites
GamerOnkel 100 Posted December 6, 2017 The Americana and the British have the ABC track tank I think the ABC track tank ladder is not planned Share this post Link to post Share on other sites
Reddiem 508 Posted December 10, 2017 Here are some pictures of the next fothcoming versions. The Infantry-Milan version and the Medic version The interiour of the Medic version. 3 Share this post Link to post Share on other sites