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Hey,

 

here is the first colored ingame picture:

 

0k6uxEe.jpg

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Love it, just love it!
Don't forget us combat medics please, we need a ride as well :P

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3 hours ago, runy888 said:

Love it, just love it!
Don't forget us combat medics please, we need a ride as well :P

There will be a ride for you 

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23 hours ago, Sanchez Monstas said:

can you ask which colors did you use? I'm just doing a boxer here, but the colors are different ...    http://s41.radikal.ru/i094/1710/09/6b32dc835400t.jpg

We use this colors:

http://bwmod.de/index.php/tutorials/farbtabelle

But we darken the final texture alot, we overlay a black layer with maybe 30-40%

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New video showing the option to choose unit, battalion, company an some more

 

 

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Here is the final look of the desert and winter camo:

6F6eTXK.jpg

7BjCPVu.jpg

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nice work cant wait what you come up with next drum and base nice beat to in the video  what song is that in your demo video ? 

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2 hours ago, ice_age0815 said:

nice work cant wait what you come up with next drum and base nice beat to in the video  what song is that in your demo video ? 

Don't know it was a stream in the background ;)

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looks nice, but those wheels stand out as distinctly flat, could do with a stronger normal or just left them at the higher poly version from before. With the higher vert limit for A3 this should be somewhat attainable. Out curiosity what are you using for texturing this Ps or  a Paint on application? 

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19 hours ago, c0rax said:

looks nice, but those wheels stand out as distinctly flat, could do with a stronger normal or just left them at the higher poly version from before. With the higher vert limit for A3 this should be somewhat attainable. Out curiosity what are you using for texturing this Ps or  a Paint on application? 

Tank is using substancepainter

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We are proud to present the Fuchs 1A4 infantry and engineer vehicle in its final version. Downlaod via steam:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626

 

5fxjSFg.jpg

 

Redd'n'Tank Vehicles 1.1.25
03.12.2017

Changelog:
Version 1.1.25
- Added Fuchs 1A4 Infantry Group
- Added Fuchs 1A4 Engineer Group
- Added new PhysX parameters to Marder
- Added some MG3 mid and distance sounds from BW-Mod (Thanks to Ironie)
- Added 500 rounds MG3 magazines
- Fixed Marder tracks can now be repaired via ACE3
- Changed, Marder maingun is now stabilized in all axes
- Changed, Marder countermeasures moved to commander
- Changed the spelling of all folders to lower case
- Changed MG3 tracercount
- Changed Redd_smokeLauncher.sqf so it will work for vehicles without turrets
- Changed SoundShaders for MG3
- Tweaked Marder engine parameters

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Hello Tank, Hello Redd,

I just tried out the new Fuchs and I must say it's really fun to see and use that level of detail in model, texture and features.

However, there is one thing about functionality that I'd like to ask you about; According to wikipedia, the Fuchs has a maximum road speed of 96 kph, so I would expect the pure W speed (without holding shift in game) to be around 60 to 70 kph and then reach 96 with shift+W. In my trial the Fuchs barely reached 30 kph when going on a straight road / runway. I consider that a bit slow for normal driving on a road, if you don't always want to reach the maximum speed but still travel at a decent velocity.

Thanks for the work you have put in this, one can really see the effort!

Best regards,

runy

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What's next? Wiesel??? <-- Sorry I'm just so excited every time a new Bundeswehr Vehicle gets added!!!

 

BTW, The Fuchs is awesome!!!

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Hi, thx for the regards!

We had a little issue with this "normal" Speed. For  the Moment you have to help the Fuchs over that border at 30kmh with shift+w..... then release Shift and it should hold around 50 kmh.

 

Our Next Projekt is Wiesel TOW and MK 20. 

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Thanks for the reply Tank, I guess that works fine for now, hadn't found that out by myself :P I'm sure you guys will find a solution to it eventually!

Just to clarify, have the other variants of the Fuchs been cancelled and you moved straight on to this new project or are they still coming? :D

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 For sure... maybe faster then u will expect  
MILAN and MEDIC - Variants of the Fuchs are very close to be released.
Furthermore, a few others  will be developed and released while working on the Wiesel.

 

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lovely selection of textures could you possibly do the US and british versions.

 M93_Fox_front.jpg

British_radar_Transportpanzer_1.jpg

Fuchs-NBC-Reconnaissance-vehicle-Image-C

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The Americana and the British have the ABC track tank I think the ABC track tank ladder is not planned

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Here are some pictures of the next fothcoming versions. The Infantry-Milan version and the Medic version

e0pbkPl.jpg

 

The interiour of the Medic version.

 

2zmV1HQ.jpg

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