Jump to content
anfo

AI Compliance commands

Recommended Posts

Hi there

 

Unless I'm completely mistaken, I've seen in random videos the human player using (not his) verbal commands for say enemy AI to drop weapon/surrender or words to that effect. Like "drop the weapon, do it now". Does anybody know if a script has been released managing this?

  • Like 1

Share this post


Link to post
Share on other sites

Prolly a script called by Voice Attack that simulates a keypress.  Sounds funky.

  • Like 1

Share this post


Link to post
Share on other sites

That's ok, found that the author of the video I was watching was using an unreleasable script that used copyrighted voice material

Share this post


Link to post
Share on other sites

you can define custom radio commands in your description.ext or in a mod context the config.cpp

to utilize the configuration you have commands like "sideRadio" and "commandRadio"

https://community.bistudio.com/wiki/sideRadio

https://community.bistudio.com/wiki/commandRadio
Or, alternatively you can use playSound3D,

afaik it has global effects.

 

Share this post


Link to post
Share on other sites

Alternatively get Stephen Hawking voice synthesis .... prolly not as scary though !

  • Like 1

Share this post


Link to post
Share on other sites
11 hours ago, Midnighters said:

you can define custom radio commands in your description.ext or in a mod context the config.cpp

to utilize the configuration you have commands like "sideRadio" and "commandRadio"

https://community.bistudio.com/wiki/sideRadio

https://community.bistudio.com/wiki/commandRadio
Or, alternatively you can use playSound3D,

afaik it has global effects.

 

 

But will Opfor AI comply? Picture a CQB or village search and you're about to breach. I initiate a radio command or playSound3D which implies I want the enemy within a structure to surrender. This is what I was searching for.

Share this post


Link to post
Share on other sites
13 hours ago, anfo said:

 

But will Opfor AI comply? Picture a CQB or village search and you're about to breach. I initiate a radio command or playSound3D which implies I want the enemy within a structure to surrender. This is what I was searching for.

No, that has to be a scripted event. Just because you play a sound or command to "Stand down" doesn't mean they will.

Share this post


Link to post
Share on other sites

Shame, seems like it would an appropriate mod or script to release.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×