anfo 118 Posted September 5, 2017 Hi there Unless I'm completely mistaken, I've seen in random videos the human player using (not his) verbal commands for say enemy AI to drop weapon/surrender or words to that effect. Like "drop the weapon, do it now". Does anybody know if a script has been released managing this? 1 Share this post Link to post Share on other sites
kremator 1065 Posted September 5, 2017 Prolly a script called by Voice Attack that simulates a keypress. Sounds funky. 1 Share this post Link to post Share on other sites
anfo 118 Posted September 6, 2017 That's ok, found that the author of the video I was watching was using an unreleasable script that used copyrighted voice material Share this post Link to post Share on other sites
Midnighters 152 Posted September 6, 2017 you can define custom radio commands in your description.ext or in a mod context the config.cpp to utilize the configuration you have commands like "sideRadio" and "commandRadio" https://community.bistudio.com/wiki/sideRadio https://community.bistudio.com/wiki/commandRadio Or, alternatively you can use playSound3D, afaik it has global effects. Share this post Link to post Share on other sites
kremator 1065 Posted September 6, 2017 Alternatively get Stephen Hawking voice synthesis .... prolly not as scary though ! 1 Share this post Link to post Share on other sites
anfo 118 Posted September 7, 2017 11 hours ago, Midnighters said: you can define custom radio commands in your description.ext or in a mod context the config.cpp to utilize the configuration you have commands like "sideRadio" and "commandRadio" https://community.bistudio.com/wiki/sideRadio https://community.bistudio.com/wiki/commandRadio Or, alternatively you can use playSound3D, afaik it has global effects. But will Opfor AI comply? Picture a CQB or village search and you're about to breach. I initiate a radio command or playSound3D which implies I want the enemy within a structure to surrender. This is what I was searching for. Share this post Link to post Share on other sites
Midnighters 152 Posted September 7, 2017 13 hours ago, anfo said: But will Opfor AI comply? Picture a CQB or village search and you're about to breach. I initiate a radio command or playSound3D which implies I want the enemy within a structure to surrender. This is what I was searching for. No, that has to be a scripted event. Just because you play a sound or command to "Stand down" doesn't mean they will. Share this post Link to post Share on other sites
anfo 118 Posted September 8, 2017 Shame, seems like it would an appropriate mod or script to release. 1 Share this post Link to post Share on other sites