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ClumsyBaron

Invisible vest and helmets not showing upl

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yh so my vests aren't showing up  but the shadow and the handle of the vest are showing up plus my helmets  aren't showing up in the virtual  arsenal so idk if it's the code so here is (you guessed it) the code. 


class VestItem;
class Vest_Camo_Base : ItemCore
{
    class ItemInfo;
};
class Iron_Skulls_Combat_Vest_Lite: Vest_Camo_Base
{
    scope = 2;
    displayName = "Iron Skulls Combat Vest Lite";
    picture = "-";
    model = "a3\characters_f_beta\indep\equip_ia_vest01";
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_vest.paa"};
    class ItemInfo : VestItem
    {
        uniformModel = "a3\characters_f_beta\indep\equip_ia_vest01.p3d";
        containerClass = "Supply120";
        mass = 80;
        armor = "4";
        passThrough = 0.3;
        hiddenSelections[] = {"camo"};
    };
};
class Iron_Skulls_Combat_Vest: Vest_Camo_Base
{
    scope = 2;
    displayName = "Iron Skulls Combat Vest";
    picture = "-";
    model = "A3\Characters_F_Beta\INDEP\equip_ia_vest02";
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_vest.paa"};
    class ItemInfo : VestItem
    {
        uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest02.p3d";
        containerClass = "Supply120";
        mass = 90;
        armor = "5";
        passThrough = 0.3;
        hiddenSelections[] = {"camo"};
    };
};
//**************************************************************************************************************************************************************************************
//******* Headgear *********************************************************************************************************************************************************************
//**************************************************************************************************************************************************************************************
class H_Helmet_B : ItemCore
{
    class ItemInfo;
};
class Iron_Skulls_PMC_Combat_Helmet: H_Helmet_B
{
    displayName = "Iron Skulls Combat Helmet"
    picture = "-";
    model = "A3\characters_F\BLUFOR\headgear_b_helmet_plain"
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet.paa"};
    class ItenInfo : ItemInfo
    {
        mass = 15;
        allowedSlots = "901,605";
        uniformModel = "A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"
        modelSlides[] = {3,1};
        hiddenSelections[] =  {"Camo"};
        armor = "3*0.4";
        passThrough = 0.75;
    };
};
class Iron_Skulls_PMC_Combat_ECH: H_Helmet_B
{
    displayName = "Iron Skulls Combat ECH"
    picture = "-";
    model = "A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet.paa"};
    class ItenInfo : ItemInfo
    {
        mass = 15;
        allowedSlots = "901,605";
        uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d"
        modelSlides[] = {3,1};
        hiddenSelections[] =  {"Camo"};
        armor = "3*0.5";
        passThrough = 0.75;
    };
};
};

 

 

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14 minutes ago, ClumsyBaron said:

yh so my vests aren't showing up  but the shadow and the handle of the vest are showing up plus my helmets  aren't showing up in the virtual  arsenal so idk if it's the code so here is (you guessed it) the code. 

 

 

class VestItem;
class Vest_Camo_Base : ItemCore
{
    class ItemInfo;
};

class Iron_Skulls_Combat_Vest_Lite: Vest_Camo_Base
{
    scope = 2;
    displayName = "Iron Skulls Combat Vest Lite";
    picture = "-";
    model = "a3\characters_f_beta\indep\equip_ia_vest01";
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_vest.paa"};
    class ItemInfo : VestItem
    {
        uniformModel = "a3\characters_f_beta\indep\equip_ia_vest01.p3d";
        containerClass = "Supply120";
        mass = 80;
        armor = "4";
        passThrough = 0.3;
        hiddenSelections[] = {"camo"};
    };
};
class Iron_Skulls_Combat_Vest: Vest_Camo_Base
{
    scope = 2;
    displayName = "Iron Skulls Combat Vest";
    picture = "-";
    model = "A3\Characters_F_Beta\INDEP\equip_ia_vest02";
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_vest.paa"};
    class ItemInfo : VestItem
    {
        uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest02.p3d";
        containerClass = "Supply120";
        mass = 90;
        armor = "5";
        passThrough = 0.3;
        hiddenSelections[] = {"camo"};
    };
};
//**************************************************************************************************************************************************************************************
//******* Headgear *********************************************************************************************************************************************************************
//**************************************************************************************************************************************************************************************
class H_Helmet_B : ItemCore
{
    class ItemInfo;
};

class Iron_Skulls_PMC_Combat_Helmet: H_Helmet_B
{
    displayName = "Iron Skulls Combat Helmet"
    picture = "-";
    model = "A3\characters_F\BLUFOR\headgear_b_helmet_plain"
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet.paa"};
    class ItenInfo : ItemInfo
    {
        mass = 15;
        allowedSlots = "901,605";
        uniformModel = "A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"
        modelSlides[] = {3,1};
        hiddenSelections[] =  {"Camo"};
        armor = "3*0.4";
        passThrough = 0.75;
    };
};
class Iron_Skulls_PMC_Combat_ECH: H_Helmet_B
{
    displayName = "Iron Skulls Combat ECH"
    picture = "-";
    model = "A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"
    hiddenSelections[] = {"Camo"};
    hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet.paa"};
    class ItenInfo : ItemInfo
    {
        mass = 15;
        allowedSlots = "901,605";
        uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d"
        modelSlides[] = {3,1};
        hiddenSelections[] =  {"Camo"};
        armor = "3*0.5";
        passThrough = 0.75;
    };
};
};

Is this your full config?

 

And next time make sure to use the "code" feature when making a post. The Icon looks like this <>

The code looks like this then

 

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I notice your model = path does not have a .p3d ending but the uniform model does

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ok found out the problem was that the hidden selection texture path didnt have co.paa

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