ClumsyBaron 0 Posted August 5, 2017 yh so my vests aren't showing up but the shadow and the handle of the vest are showing up plus my helmets aren't showing up in the virtual arsenal so idk if it's the code so here is (you guessed it) the code. class VestItem; class Vest_Camo_Base : ItemCore { class ItemInfo; }; class Iron_Skulls_Combat_Vest_Lite: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls Combat Vest Lite"; picture = "-"; model = "a3\characters_f_beta\indep\equip_ia_vest01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_vest.paa"}; class ItemInfo : VestItem { uniformModel = "a3\characters_f_beta\indep\equip_ia_vest01.p3d"; containerClass = "Supply120"; mass = 80; armor = "4"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class Iron_Skulls_Combat_Vest: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls Combat Vest"; picture = "-"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_vest.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest02.p3d"; containerClass = "Supply120"; mass = 90; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; //************************************************************************************************************************************************************************************** //******* Headgear ********************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************** class H_Helmet_B : ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_Combat_Helmet: H_Helmet_B { displayName = "Iron Skulls Combat Helmet" picture = "-"; model = "A3\characters_F\BLUFOR\headgear_b_helmet_plain" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet.paa"}; class ItenInfo : ItemInfo { mass = 15; allowedSlots = "901,605"; uniformModel = "A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d" modelSlides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.4"; passThrough = 0.75; }; }; class Iron_Skulls_PMC_Combat_ECH: H_Helmet_B { displayName = "Iron Skulls Combat ECH" picture = "-"; model = "A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet.paa"}; class ItenInfo : ItemInfo { mass = 15; allowedSlots = "901,605"; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d" modelSlides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.5"; passThrough = 0.75; }; }; }; Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 5, 2017 14 minutes ago, ClumsyBaron said: yh so my vests aren't showing up but the shadow and the handle of the vest are showing up plus my helmets aren't showing up in the virtual arsenal so idk if it's the code so here is (you guessed it) the code. class VestItem; class Vest_Camo_Base : ItemCore { class ItemInfo; }; class Iron_Skulls_Combat_Vest_Lite: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls Combat Vest Lite"; picture = "-"; model = "a3\characters_f_beta\indep\equip_ia_vest01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_vest.paa"}; class ItemInfo : VestItem { uniformModel = "a3\characters_f_beta\indep\equip_ia_vest01.p3d"; containerClass = "Supply120"; mass = 80; armor = "4"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class Iron_Skulls_Combat_Vest: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls Combat Vest"; picture = "-"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_vest.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest02.p3d"; containerClass = "Supply120"; mass = 90; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; //************************************************************************************************************************************************************************************** //******* Headgear ********************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************** class H_Helmet_B : ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_Combat_Helmet: H_Helmet_B { displayName = "Iron Skulls Combat Helmet" picture = "-"; model = "A3\characters_F\BLUFOR\headgear_b_helmet_plain" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet.paa"}; class ItenInfo : ItemInfo { mass = 15; allowedSlots = "901,605"; uniformModel = "A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d" modelSlides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.4"; passThrough = 0.75; }; }; class Iron_Skulls_PMC_Combat_ECH: H_Helmet_B { displayName = "Iron Skulls Combat ECH" picture = "-"; model = "A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet.paa"}; class ItenInfo : ItemInfo { mass = 15; allowedSlots = "901,605"; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d" modelSlides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.5"; passThrough = 0.75; }; }; }; Is this your full config? And next time make sure to use the "code" feature when making a post. The Icon looks like this <> The code looks like this then Share this post Link to post Share on other sites
ClumsyBaron 0 Posted August 5, 2017 ok will do next time Share this post Link to post Share on other sites
ClumsyBaron 0 Posted August 5, 2017 ok i have added the "code" feature to my post Share this post Link to post Share on other sites
warlord554 2065 Posted August 5, 2017 I notice your model = path does not have a .p3d ending but the uniform model does Share this post Link to post Share on other sites
ClumsyBaron 0 Posted August 10, 2017 ok found out the problem was that the hidden selection texture path didnt have co.paa Share this post Link to post Share on other sites