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The Voodoo Missions

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I'm starting to have a lot of missions spread across 3 campaigns, so in the interest of keeping them a little more centralized I'm creating a single page to store them and update with info.

 

Voodoo Team is a band of ex-NATO Special Forces troopers. They started out as a regular front line unit during Operation Dardanelles in the Aegean Sea. After having seen what private mercenary groups like Ion Corp can do when left unchecked, they left NATO forces to create a Merc-Hunting team. Financed through unofficial and unaligned nations seeking a way to curb the rise in influence of non-state corporations such as Ion. Led by their Intel Officer know only as Highres, their first real test against Ion Corp was Operation Venture on the Tanoan Islands. They led a successful guerilla campaign against a large Ion Venture on the Island. The success of that operation brought in new recruits and new equipment. They are increasing the scope of their activities in the latest Operation Free Malden, where they are deploying heavy weaponry and air power for the first time.

 

 

Campaigns
(Ordered by most recent)

All missions are Single Player or COOP

 

 

Operation Free Malden

 

Mission 1 : Hammer

In order to Free Malden, we have to offload our new Infantry Fighting Vehicle. It's currently strapped to the deck of our trawler, which allows it to fire on targets on land. But to get it rolling, we need to capture a deep water port. La Riviere has one such port, and although it is well defended, we should be able to get in fast without alerting them too early. Strike fast with 3 teams, and capture the town and port!

Workshop Link

 

 

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Operation Venture

 

Mission 1 : Spider
Spider has arrived on the south west island via speedboat. He's been driven to the nearby airfield where a deal with the local gang is being hammered out. Spider is meant to leave via that same speedboat, so our first task is to destroy it to prevent his escape. Ion does have air assets in the area, but it will take time for them to organize an airlift, so we will have time to reach the airfield, and kill Spider. One of our local contacts has left an RHIB near the airfield for our extraction and return to this safe house. Take note, the local gang is real nasty. They control the entire South West Island, and they'll shoot any (especially armed) strangers on sight. We can try and do this all stealth like, but I don't think we're getting out of this one without a few firefights.
Workshop Link

Mission 2 : Contacts
Our Intel Officer HighRes is out meeting a contact. The rest of the team is resting at our beach safehouse. What could go wrong?
Workshop Link

 

Mission 3 : Requisition

As you know, since our safehouse was destroyed last week, we are desperately low on hardware. Luckily, Ion Corp has tons of weapons and gear on the island just ripe for requisitioning. And they're not being very discreet about it. We know they are bringing in large weapon shipments through the Blue Pearl Industrial Port, which they have conveniently offered to guard for the local government in exchange for guns and bribes. These bribes keep the local government out, which is good for us because we don't have to worry about shooting local police while we aggressively requisition some new gear for our purposes. The downside is that the port is crawling with armed Ion thugs. We will have to steal a Weapons Truck from the Port, and bring it to our new Safehouse.

Workshop Link

 

Mission 4 : Intelligence

Our raid on the Blue Pearl Port really helped us get back on our feet. We've got weapons and gear, and I've been able to re-establish SatCom. The downside however, is that Ion has used our attack on the port as a pretext to take over pretty much all of Tanoa security. They are now in most towns and cities with more agents arriving daily. I'm starting to think controlling the entire Island was the Ion Objective from the start. In any case our mission is still the same. Find and disrupt all Ion operations on Tanoa. More specifically we need to find out where the Regional Director is operating from. To that end we need additional Intel.

Workshop Link

 

Mission 5 : Centerpiece

Our Intel raid has paid off. We've discovered that ION is not actually looking to control Tanoa outright, they just wanted an excuse to build up major military infrastructure on the Islands, and then sell the resulting installations to CSAT for a huge profit. The Centrepiece of their venture is the Island of Tuvanaka. They've been restoring and rebuilding various facilities on the island, and it will be offered to CSAT as a complete pre-packaged base of operations for the entire Area, with pre-packaged subdued local government to boot. If we can sufficiently degrade and destroy Ion military installations on Tuvanaka, we can make their Venture near worthless.

Workshop Link

 

Mission 6 : Power

We managed to cripple ION's Venture on Tanoa. ION Personel have started to depart the Islands, but the Director is still at large. Communication Intercepts indicate he's based at a Villa near Georgetown. He has an armed guard, and the Villa is ringed by powerful floodlights. We will cut the power to his villa by blowing a power line, then storm the building, find the Director and take him out.

Workshop Link

 

Mission 7 : Departures

Since we almost got you killed last time, Highres assures us that today's intel is top notch. Seems the Director was pretty convinced we had been killed at the Villa, and showed his face in public. He was followed to an Ion HQ building in LaRochelle. Intel also says that he's about to get the hell out of Tanoa. This is our last chance to get him.

Workshop Link

 

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Operation Dardanelles

 

Mission 1 : Preperation

Take out an enemy Recon Helo so it can't be used to spot our invasion force.

Workshop Link

 

Mission 2 : Invasion!

Hit multiple beaches and clear out enemy forces from the Southern tip of the Island.

Workshop Link

 

Mission 3 : Consolidation

Consolidate our foothold on the island by capturing the radar station Mike. Expect a massive counter attack.

Workshop Link

 

Mission 4 : Sabotage!

The frontline has stabilized, go behind enemy lines to sabotage an arms dump. Get out quick though!

Workshop Link

 

Mission 5 : Knockdown

A major concentrated assault should break through the lines. Take the lead assault team deep into enemy territory to take out its HQ.

Workshop Link

 

Mission 6 : Rout!

The enemy is in full Rout. Lead a sniper team and distraction team to the airfield. Lure the General out of his hiding spot and take him out.

Workshop Link

 

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