Sezon.dev 7 Posted August 2, 2017 Hello, today I made walls to integrate them to my map thanks to the field processor. The problem is that when I use wall of arma 3 these walk and follow the ground. But when I use mine, they do not follow the ground. So I think an error was made in the configuration of my wall. My Problem : but with arma 3 wall for exemple ___________________________________________________________________________________________________________________________________________________ Here are all the elements : config.cpp Quote #define _ARMA_ class CfgPatches { class sezon_structures { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class Wall_F; class Land_mur_auto: Wall_F { class SimpleObject { eden=0; animate[]={}; hide[]={}; verticalOffset=1.789; verticalOffsetWorld=0; }; displayName = "Mur autoroute"; textSingular = "Mur autoroute"; author = "Sezon"; model = "\sezon_structures\murs\mur_auto.p3d"; placement = "vertical"; scope = 2; mapSize = 12; }; }; Object Builder Terrain Processor Share this post Link to post Share on other sites
RoF 241 Posted August 2, 2017 You would be better asking modelling questions in https://forums.bistudio.com/forums/forum/165-arma-3-modelling-o2/ Share this post Link to post Share on other sites
Auss 208 Posted August 3, 2017 add a landcontact lod with 2 points where it touches the ground , then add placement=slopelandcontact in your geolod Share this post Link to post Share on other sites
Sezon.dev 7 Posted August 3, 2017 Thanks @Auss its good ! http://s1.postimg.org/gtn2f690f/screenshot_325.png Share this post Link to post Share on other sites