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Problem walls with terrain processor

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Hello, today I made walls to integrate them to my map thanks to the field processor. The problem is that when I use wall of arma 3 these walk and follow the ground. But when I use mine, they do not follow the ground. So I think an error was made in the configuration of my wall.

 

My Problem : 

 

screenshot_323.png

 

but with arma 3 wall for exemple

 

screenshot_324.png

 

___________________________________________________________________________________________________________________________________________________

 

Here are all the elements : 

 

config.cpp

 

Quote

#define _ARMA_
 
class CfgPatches
{
	class sezon_structures							
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {};
	};
};

class CfgVehicles
{
	class Wall_F;
    
	class Land_mur_auto: Wall_F
	{
		class SimpleObject
		{
			eden=0;
			animate[]={};
			hide[]={};
			verticalOffset=1.789;
			verticalOffsetWorld=0;
		};
		displayName = "Mur autoroute";
		textSingular = "Mur autoroute";
		author = "Sezon";
		model = "\sezon_structures\murs\mur_auto.p3d";
		placement = "vertical";
		scope = 2;
		mapSize = 12;
	};
};

 

 

Object Builder 

 

screenshot_319.png

screenshot_318.png

 

Terrain Processor

 

screenshot_320.png

screenshot_321.png

screenshot_322.png

 

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add a landcontact lod with 2 points where it touches the ground , then add placement=slopelandcontact in your geolod

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