_SCAR 139 Posted July 26, 2017 Hi All, Despite all attempts I am unable to see my map in Buldozer. This is a pretty standard map. These are my frame settings: and this is how I generate layers: This is my S_000_000_lco.png: and I've noticed that it generates a S_000_000_lco.paa which is empty: Here a link to file: https://cldup.com/L9m_O2N05M.paa This is my layers.cfg: class Layers { class formentera_seabed { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_seabed.rvmat"; }; class formentera_beach { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_beach.rvmat"; }; class formentera_ground_rocky { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_ground_rocky.rvmat"; }; class formentera_stony { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_stony.rvmat"; }; class formentera_dry_grass { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_dry_grass.rvmat"; }; class formentera_soil { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_soil.rvmat"; }; class formentera_dirt { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_dirt.rvmat"; }; class formentera_mud { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_mud.rvmat"; }; class formentera_grass_green { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_grass_green.rvmat"; }; class formentera_forest_pine { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_forest_pine.rvmat"; }; class formentera_concrete { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_concrete.rvmat"; }; }; class Legend { picture="Formentera\source\mapLegend.png"; class Colors { formentera_seabed[]={{255,255,255}}; // white formentera_beach[]={{205,114,0}}; // brown formentera_ground_rocky[]={{255,255,0}}; // yellow formentera_stony[]={{0,255,0}}; // green formentera_dry_grass[]={{0,255,255}}; // cyan formentera_dirt[]={{0,0,255}}; // blue formentera_mud[]={{166,0,255}}; // purple formentera_grass_green[]={{255,0,255}}; // violet formentera_forest_pine[]={{255,0,0}}; // red formentera_concrete[]={{0,0,0}}; // black }; }; and this is my standard material template: ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; emmisive[]={0,0,0,0}; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="Formentera\data\formentera_beach_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="Formentera\data\formentera_beach_co.paa"; uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; Things I've tried: Using a normal map and exporting 5 + 1 (futura) Changing tiles size (2048 or 1024) Any input is warmly welcome. Share this post Link to post Share on other sites
_SCAR 139 Posted July 26, 2017 Ok I'm narrowing this down to the fact that the PNG file up here cannot be converted to PAA. Just give it a try, you should have an empty .paa: https://cldup.com/OlGLJYdhkL.png Any ideas why? Share this post Link to post Share on other sites
RoF 241 Posted July 26, 2017 Dont use .png, use .bmp. Also make sure everything is at the right coords Share this post Link to post Share on other sites
_SCAR 139 Posted July 26, 2017 I am using BMP. PNGs are automatically created by layer generation. Share this post Link to post Share on other sites
_SCAR 139 Posted July 26, 2017 Ok, I found PART of the culprit. This is strange de strange, so bear with me. The background of my sat image is a uniform dark green color, as you can see in the png. I found out that if, instead of a uniform color, I add a single pixel of a slightly different color within the png, then ImageToPaa succeeds in the conversion. So I did just that: instead of adding a background uniform color, I created a 512x512px pattern that contain all pixels of my desired color except one, which has a slightly darker color (indistinguishable at bare eye). I then used this pattern as background of my satellite image. The tiles are now generated successfully. I suspect there might be some weirdness in the image compression of paa, but who knows. HOWEVER; this doesn't solve it for me. Buldozer is still unable to load the texture. Share this post Link to post Share on other sites
_SCAR 139 Posted July 26, 2017 Here: BUT GUESS WHAT?! I thought I was used to this Arma 3 bullshittery but I guess the story never ends. Share this post Link to post Share on other sites
RoF 241 Posted July 26, 2017 Have you been clearing your layers folder before exporting? Share this post Link to post Share on other sites
_SCAR 139 Posted July 26, 2017 1 minute ago, RoF said: Have you been clearing your layers folder before exporting? of course. Share this post Link to post Share on other sites
RoF 241 Posted July 26, 2017 I don't think having one colour in you sat map matters tbh, I used to use a all green one for a test map... 1 Share this post Link to post Share on other sites
_SCAR 139 Posted July 26, 2017 I don't know what to say. It's the usual once-a-week frustration that I unfortunately experience. :) Share this post Link to post Share on other sites
RoF 241 Posted July 26, 2017 Try making a new project, sometimes TB files can get corrupt 1 Share this post Link to post Share on other sites
_SCAR 139 Posted July 26, 2017 Not really sure why but: I originally used arma3p to unpack a3 and setup buldozer. I have now uninstalled that and regenerated my p:\ drive by using the standard arma tools to install buldozer and extract data. All is good now. Share this post Link to post Share on other sites
ExileDesigns 0 Posted December 3, 2017 Help me out please Share this post Link to post Share on other sites