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How to disable Tactical Ping ?  (in a mission)

 

So far i am using , this:

in the initPlayerLocal.sqf

(findDisplay 46) displayAddEventHandler
[
	"KeyDown",
	{
		_handled = false;
		if (_this select 1 == 20) then
		{
			_handled = true;
		};
		_handled;
	}
];

Is there a way ,  to do this properly ?

Thanks

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This comes with difficulty settings.

It seems to me you can disable it in the settings of the (hosted at least) server, then, when you launch your mission, these difficulties are for players also.

 

Or tacticalPing = 0; in difficulty menu.

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My thought was like :

( the one up to disable this , for  a mission , )

(findDisplay 46) displayAddEventHandler
[
	"KeyDown",
	{
		_handled = false;
		if ((_this select 1) in actionKeys "networkStats") then ...

So the "networkStats"  to be  like Tactical Ping ?

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Yes,

but this is only for the hoster -server.

The question is how to disable this , in a mission.

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How to disable Tactical Ping

 

Might anyone has an answer about ?

Maybe the Devs?

The question is how to disable this , in a mission,

not just applying settings in a Server .

 

Thank you

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there is only one known way, but it is not ideal, just hacky workaround.

 

what you can do is block playing the mission until the person has disabled it themselves.

 

or just learn to live with it.

 

how to block the tactical ping (hacky workaround):

 

player addAction [
	'Block ping',
	{
		hint "ping blocked";
	},
	nil,
	0,
	TRUE,
	TRUE,
	'TacticalPing',
	'TRUE'
];

you could try setting the last param to 'FALSE' instead of 'TRUE' to see if, even when hidden, the action would block the ping.

 

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fn_Quiksilver

 

Thank you very much  , for your reply ,is working great!

 

  • The script starts automatically by pressing the keybinds to use it (TacticalPing) without make the selection for (the addaction).

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