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Rabid Squirrel

Weird Pixelation on Model in Object Builder

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Hi All,

I'm busy working through the Process of getting a vest into Arma. After slogging through problems with my RVMAT and the fabric looking way too "Metallic" I stumbled upon this problem:
 

Spoiler

cSPZJWM.png

 

Some weird looking pixels on only one specific material surface of the model. They definitely aren't there on the texture:
 

Spoiler

GdP9wHW.jpg

 

I figured I'm maybe missing something important in my RVMAT file, so here it is:

 

Spoiler

class StageTI
{
	texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.08,0.08,0.08,0.08};
specularPower=93;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
	texture="rs_hcas\data\rs_hcas_vest_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="rs_hcas\data\rs_hcas_vest_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="rs_hcas\data\rs_hcas_vest_as.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};

 

 

Anyone encountered this before?

 

Thanks in Advance,

RS.

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They are from your SMDI map.  To trouble shoot replace your SMDI with a blank one and see if you still get the pixelation.  (btw I love it when spell check flags 3d modelling terms, makes me feel like a boss)  If the problem is gone it means you need to remake your SMDI somehow.  I would highly suggest studying ArmA's SMDI as it is quite complex and confusing, but very powerful when you master it.

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