Rabid Squirrel 149 Posted July 23, 2017 Hi All, I'm busy working through the Process of getting a vest into Arma. After slogging through problems with my RVMAT and the fabric looking way too "Metallic" I stumbled upon this problem: Spoiler Some weird looking pixels on only one specific material surface of the model. They definitely aren't there on the texture: Spoiler I figured I'm maybe missing something important in my RVMAT file, so here it is: Spoiler class StageTI { texture="#(argb,8,8,3)color(0.5,0,0,0,TI)"; }; ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.08,0.08,0.08,0.08}; specularPower=93; PixelShaderID="NormalMapSpecularDIMap"; VertexShaderID="NormalMap"; class Stage1 { texture="rs_hcas\data\rs_hcas_vest_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="rs_hcas\data\rs_hcas_vest_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="rs_hcas\data\rs_hcas_vest_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; Anyone encountered this before? Thanks in Advance, RS. Share this post Link to post Share on other sites
Delta Hawk 1829 Posted July 28, 2017 They are from your SMDI map. To trouble shoot replace your SMDI with a blank one and see if you still get the pixelation. (btw I love it when spell check flags 3d modelling terms, makes me feel like a boss) If the problem is gone it means you need to remake your SMDI somehow. I would highly suggest studying ArmA's SMDI as it is quite complex and confusing, but very powerful when you master it. Share this post Link to post Share on other sites