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Hi,

I'm having a slight issue with my respawn setup. Specifically, the respawn of playable characters that are AI at the moment of death. For some reason, they respawn on the exact location where they died, instead of at the respawn module - it works correctly on listening server. There is one respawn module placed on the map called 'respawn_west' and in the description.ext, I use this:

// Respawn type, see the table below
respawn = 3;
// Delay in seconds before playable unit respawns.
respawnDelay = 10;
// Respawn templates from CfgRespawnTemplates. You can combine any number of them together.
respawnTemplates[] = {"Revive","MenuPosition","Spectator"};
// 0 to disable the score table (it can still be opened manually by pressing 'P' key).
respawnDialog = 0;
// When 1, the score table contains score of all playable units as opposed to players only.
aikills = 1;

respawnOnStart = -1;

I hope there's a fix for this, as it's really annoying to have AI basically take over the map, dying 20+ times in the process.. As a temporary fix, is there a way to turn off respawn for playable characters that are currently AI controlled? or have a 'onRespawn' script for those?

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