Jump to content
JohnKalo

[SP/COOP-(1-6)] Eco Terrorists

Recommended Posts

Eco Terrorists

 

Brought to you by John Kalo and zigTtzag(zTt)

 

pic2.jpg

 

Eco-friendly organizations want to attack Governor Reynold's motorcade! Will you be able to deliver him safely to Altis main airport or will he end up being executed?

 

1.] Hypothesis: Tanoa is an island where many eco-friendly organizations operate. These organizations claim that Tanoa should not be harassed by human interventions because a lot of rare plant and animal species live there. That is why they have convinced prior governments to not let Tanoa locals use the lands for farming or fishing and to ban all non renewable energy sources. As a result most locals have no source of income and are therefore extremely poor. Now Tanoa has a new Governor named Mr. Reynolds. Reynolds decided to stop the aforementioned bans and to let the locals prosper as long as some basic limits are kept. The eco-organizations however disagree and now want to assassinate the governor! You see due to his policies there will be no more funding for them and the super expensive eco-products will stop being sold. Today Reynolds will be visiting the governor of Altis to discuss how to get rid of the so called eco-friendly organizations. You, as a PMC, will be responsible for his safety. You are to escort him to the airport where he will get in a chopper so as to be transferred to the meeting pos.

 

2.] Important details:

 

a)Playing in SP will be hard but if you do play in SP you will have to be THE GROUP LEADER of the vehicle that will be IN THE MIDDLE of the motorcade. You will find which slot that is at the start of the mission.

b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again.

c)The motorcade should remain in formation. The one vehicle should be behind the other and at logical speeds. Driving too fast can result in accidents, such as missing a turn, turning upside down and exploding. Not that we would know while testing :whistle:

d)You should NOT DISABLE AI units that are in your team. Those units should exist for your convenience.

e)Respawn:Instant

 

3.]Requirements: 

 

3.1]Players' skills: Serious combat abilities and basic organizing skills.

3.2]Technical: Arma 3 Apex, CBA, ASR AI3

 

4.]Bugs:

 

4.1]Minor: One unit refuses to follow waypoints while playing in a server. In the editor all works perfectly but not in the server.

4.2]Serious: None

 

5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder.

 

6.] Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-1/eco_terrorists.altis.pbo?dl=1

 

7.] Changelog

 

8.1] Version 1.1:

 

Fixed Dedicated Server Vip not moving issue.

Fixed one task taking 10 seconds longer than intended to be created.

 

Your feedback about things we can improve or things that we should keep is really important so you providing it would be great

If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits

 

Enjoy :sun:

  • Like 1

Share this post


Link to post
Share on other sites

Armaholic link added in like no time!

Thanks Armaholic

Share this post


Link to post
Share on other sites

Addon dependancy on CBA and ASR AI3 created

 

 

 

Share this post


Link to post
Share on other sites

On a dedicated server the VIP does not move from dock or at all.

I unpbo the mission added a follow me sqf with enable ai MOVE to get it to work.

 

A good mission which a lot of hard work has gone into. If only the events could be randomized, as once you have completed the mission

you will know exactly whats going to happen. So not a lot of point in playing it more than once which is a pity.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, jgaz-uk said:

On a dedicated server the VIP does not move from dock or at all.

I unpbo the mission added a follow me sqf with enable ai MOVE to get it to work.

 

A good mission which a lot of hard work has gone into. If only the events could be randomized, as once you have completed the mission

you will know exactly whats going to happen. So not a lot of point in playing it more than once which is a pity.

Thank you greatly for the feedback.

Can you please tell me if the VIP joined your group once you came near him? And you created a script with an addaction feature? If so we will implement it too.

The VIP has his PATH disabled in the beggining simply because sometimes he decided to take a swim and leave the area. His PATH is however enabled when the Group Leader of the Governor's Vehicle Squad comes near him. That is the person that has the Meet the Governor task.

 

Yep, such missions have no randomized events sadly.

 

Glad you enjoyed the mission in the end. Sorry for the need to unpbo and all. While testing we dindn't have such an issue but we will release a new version asap so as to block the possibility of such a thing to happen again.

Share this post


Link to post
Share on other sites

It works fine if you host it yourself but on a dedicated server we could not get the VIP to move at all.

I use "MOVE" rather than PATH.

 

In the vip's init changed it to         vip disableAI "MOVE"; this addAction["Come with us now","follow.sqf"];

 

created a sqf called follow with this in it         [vip]; hint "This way please";vip enableai "MOVE";

 

so any player can go up to the vip & activate the sqf & he is free to move & follow orders. (the join part worked)

 

I could upload the finished mission pbo if you like? not sure where to.

  • Like 1

Share this post


Link to post
Share on other sites

Hmm, it is the same trigger that uses the joinGroup command and the enableAI PATH command. Only one of the two worked in dedicated.

Ok we will fix this asap by using your method and I will also place a thread in the Editing forums to check what happened so as for it not to happen again.

Thanks again :thumbsup:

Share this post


Link to post
Share on other sites

Your welcome. :)

I've have wasted hours making missions that work when you test them yourself only to find they don't work on a dedicated server.

  • Like 1

Share this post


Link to post
Share on other sites

Version v1.1 released

Updated links after changing one more thing.

 

Share this post


Link to post
Share on other sites

Mission updated and no longer unplayable due to ASR AI3 update!

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×