Eogos 24 Posted June 22, 2017 So I tried to load up the example mission of Combat Patrol that is in the Arma 3 Samples and I get the following errors upon loading it in editor. https://drive.google.com/open?id=0BzGoGkZqU2KBdmhsdjhrSTdjcnc https://drive.google.com/open?id=0BzGoGkZqU2KBWEFMMkRqTFo0OFU anyone know how to fix? Share this post Link to post Share on other sites
pierremgi 4919 Posted June 23, 2017 Same. Mout units were probably on dev branch, but not in stable 1.72. Perhaps a fix is on schedule? Share this post Link to post Share on other sites
Eogos 24 Posted June 23, 2017 Hopefully. I plan on making a custom version that works with my communities mods (especially ACE because ACE Advanced Medical is bae) but that's hard to do when the sample mission is a bit... fucky... Share this post Link to post Share on other sites
pierremgi 4919 Posted June 23, 2017 The workaround have found right now is to edit the mission.sqm and change every mout things like this: MOUT_respawn_bag_F becomes B_Patrol_Respawn_Bag_F MOUT_carrier_bag_F becomes B_carryall_cbr MOUT_medic_bag_F becomes B_kitbag_cbr MOUT_launcher_bag_F becomes B_kitbag_cbr MOUT_soldier_leader_F becomes B_Soldier_SL_F MOUT_soldier_marksman_F becomes B_Soldier_M_F MOUT_soldier_autorifleman_F becomes B_Soldier_AR_F MOUT_soldier_heavygunner_F becomes B_HeavyGunner_F MOUT_soldier_carrier_F becomes B_Soldier_A_F MOUT_soldier_medic_F becomes B_medic_F MOUT_soldier_machinegunner_F becomes B_Support_MG_F MOUT_soldier_launcher_F becomes B_Soldier_AT_F MOUT_soldier_engineer_F becomes B_engineer_F MOUT_soldier_operator_F becomes B_Soldier_UAV_F Share this post Link to post Share on other sites
Eogos 24 Posted June 23, 2017 4 minutes ago, pierremgi said: The workaround have found right now is to edit the mission.sqm and change every mout things like this: MOUT_respawn_bag_F becomes B_Patrol_Respawn_Bag_F MOUT_carrier_bag_F becomes B_carryall_cbr MOUT_medic_bag_F becomes B_kitbag_cbr MOUT_launcher_bag_F becomes B_kitbag_cbr MOUT_soldier_leader_F becomes B_Soldier_SL_F MOUT_soldier_marksman_F becomes B_Soldier_M_F MOUT_soldier_autorifleman_F becomes B_Soldier_AR_F MOUT_soldier_heavygunner_F becomes B_HeavyGunner_F MOUT_soldier_carrier_F becomes B_Soldier_A_F MOUT_soldier_medic_F becomes B_medic_F MOUT_soldier_machinegunner_F becomes B_Support_MG_F MOUT_soldier_launcher_F becomes B_Soldier_AT_F MOUT_soldier_engineer_F becomes B_engineer_F MOUT_soldier_operator_F becomes B_Soldier_UAV_F Thanks, I'll try that tomorrow Share this post Link to post Share on other sites
Tom_48_97 523 Posted June 23, 2017 (edited) Thanks for the report, I will fix the references in the sample. Edit: Now fixed in the Dev-Branch Edited June 23, 2017 by Tom_48_97 ☠ 2 Share this post Link to post Share on other sites
Eogos 24 Posted June 23, 2017 6 hours ago, Tom_48_97 ☠ said: Thanks for the report, I will fix the references in the sample. Edit: Now fixed in the Dev-Branch Thanks man! Share this post Link to post Share on other sites
csk222 23 Posted June 23, 2017 Where can I find the mission file(s) to Combat Patrol to open it in the editor? Thank you. Found it! All I really needed was the Combat Patrol Module - Working great. Share this post Link to post Share on other sites
tswords 10 Posted June 24, 2017 is there any way to have the combat patrol generate the random mission at the voted location, but start at a home base? without teleporting? this way i can get a player pilot to do his piece? Share this post Link to post Share on other sites
pierremgi 4919 Posted June 24, 2017 1 hour ago, tswords said: is there any way to have the combat patrol generate the random mission at the voted location, but start at a home base? without teleporting? this way i can get a player pilot to do his piece? Good question. I re-teleport, so far! Share this post Link to post Share on other sites
tswords 10 Posted June 24, 2017 i was thinking that as a workaround for the time being. will let you guys know if i come up with anything Share this post Link to post Share on other sites
pierremgi 4919 Posted June 25, 2017 I placed in init field of players: if (isServer) then { this setVariable ["initPos",getpos this]; 0 = this spawn { waitUntil {visibleMap}; waitUntil {!visibleMap}; uiSleep 10; waitUntil {(_this getVariable "initPos") distanceSqr (getpos _this) > 10000}; uisleep 2; _this setPos (_this getVariable "initPos") } }; 1 Share this post Link to post Share on other sites
tswords 10 Posted June 25, 2017 2 hours ago, pierremgi said: I placed in init field of players: if (isServer) then { this setVariable ["initPos",getpos this]; 0 = this spawn { waitUntil {visibleMap}; waitUntil {!visibleMap}; uiSleep 10; waitUntil {(_this getVariable "initPos") distanceSqr (getpos _this) > 10000}; uisleep 2; _this setPos (_this getVariable "initPos") } }; Holy hell this is a gamechanger. Thank you! Share this post Link to post Share on other sites