Shannon Sorg 0 Posted June 17, 2017 OK I have racked my mind out trying to figure this out. What setting(if their is any) do I use to prevent any vehicle from starting and driving once entered as a driver? Or how is this rectified? Vehicle control setting. https://youtu.be/F-DdfqhFEWI Thanks Share this post Link to post Share on other sites
pierremgi 4862 Posted June 17, 2017 Something like: Deleted working code, not interesting the thread author. Next time, use the scripting/editing section instead of troubleshooting one. Share this post Link to post Share on other sites
Shannon Sorg 0 Posted June 17, 2017 2 hours ago, pierremgi said: Something like: MGI_keysMovingTk = ["carForward","Turbo","carSlowForward","carBack","carLeft","carRight"] apply {actionkeys _x select 0}; (findDisplay 46) displayAddEventHandler ["KeyDown", " private _handled = false; if ((_this select 1) in MGI_keysMovingTk && !isNull objectParent player) then { _handled = true }; _handled "]; Not found for the engine off in all cases. Engine still starts with a mouse moving left right. Next time, use the scripting/editing section instead of troubleshooting one. What? Had or had nothing to do with scripting. Regardless. It was fixed. Share this post Link to post Share on other sites
kklownboy 43 Posted June 17, 2017 and how did you fix it? My guess from your pick is, you had another action for your w key... Share this post Link to post Share on other sites
Shannon Sorg 0 Posted June 18, 2017 15 hours ago, kklownboy said: and how did you fix it? My guess from your pick is, you had another action for your w key... It was my X-Box 360 controller causing the issue. Witch is odd. Never had it do it before. So now I just unplug it from my PC and everything is golden again. Share this post Link to post Share on other sites
kklownboy 43 Posted June 18, 2017 ahh, you may have it "connected" in game, in the controller section of the of the controller menu. Share this post Link to post Share on other sites