jacknorrisuk 146 Posted June 3, 2017 Hey guys, I've been working on my terrain for a few months now, and I haven't had this problem before...not sure if it's caused by a recent update to the tools or something, but when I select the 6 materials per cell (Arma 2) ground texture generation mode in Terrain builder, it approximates my colour palette into just 4 colours, and the result is of course a complete mess! I would understand of course if I had been doing something wrong from the beginning, but it has been absolutely fine with 6 textures previously, then yesterday I made a small change to a texture and regenerated for the first time in a few weeks, and now I can't seem to get 6 textures working again...any ideas? Will post screenshots tomorrow if that helps. Thanks in advance! Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 4, 2017 Yes please post screen shots and your layers config. And screen shots of the map frame properties boxes Share this post Link to post Share on other sites
RoF 241 Posted June 4, 2017 When you regen layers, its always best to delete everything in YourMap\data\layers\. Also doesnt hurt to clear P:\temp and delete mapname.grid.000.v4w so it doesn't get stuck on "generating grid" after doing the layers. 1 Share this post Link to post Share on other sites
jacknorrisuk 146 Posted June 4, 2017 Thanks guys - I think I might have had the wrong idea about the problem - I didn't realise that 2 of the layer values are actually represented as alpha channels rather than additional colours - will see if I can figure out what's up! Cheers Share this post Link to post Share on other sites
RoF 241 Posted June 4, 2017 What do you mean? The layer colours are in RGB... Share this post Link to post Share on other sites
jacknorrisuk 146 Posted June 4, 2017 According to Bushlurker on this topic: https://forums.bistudio.com/forums/topic/176617-is-this-really-what-our-mask-should-look-like/ "Black, Red, Green, Blue - plus TWO Alpha Channel "intensities" = 6 colours maximum (32bit image)" Which would explain the weird 'half blue' colour and white that I can see on my generated thumbnails. Share this post Link to post Share on other sites
RoF 241 Posted June 4, 2017 As long as you are sticking to 6 colours per tile + overlap, you don't really have to worry about what TB is doing with the tiles tbh Bushlurker says it himself "just use regular colours on your standard "mask_lco" and TB will do the complicated stuff for you at the tile crunching stage" Share this post Link to post Share on other sites