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jacknorrisuk

Ground textures generation: 6 Materials per cell being forced to 4?

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Hey guys, I've been working on my terrain for a few months now, and I haven't had this problem before...not sure if it's caused by a recent update to the tools or something, but when I select the 6 materials per cell (Arma 2) ground texture generation mode in Terrain builder, it approximates my colour palette into just 4 colours, and the result is of course a complete mess!

 

I would understand of course if I had been doing something wrong from the beginning, but it has been absolutely fine with 6 textures previously, then yesterday I made a small change to a texture and regenerated for the first time in a few weeks, and now I can't seem to get 6 textures working again...any ideas? 

 

Will post screenshots tomorrow if that helps.

 

Thanks in advance!

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Yes please post screen shots and your layers config. 

 

And screen shots of the map frame properties boxes 

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When you regen layers, its always best to delete everything in YourMap\data\layers\. Also doesnt hurt to clear P:\temp and delete mapname.grid.000.v4w so it doesn't get stuck on "generating grid" after doing the layers.

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Thanks guys - I think I might have had the wrong idea about the problem - I didn't realise that 2 of the layer values are actually represented as alpha channels rather than additional colours - will see if I can figure out what's up! Cheers

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What do you mean? The layer colours are in RGB...

 

:eh:

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According to Bushlurker on this topic:

https://forums.bistudio.com/forums/topic/176617-is-this-really-what-our-mask-should-look-like/

 

"Black, Red, Green, Blue - plus TWO Alpha Channel "intensities" = 6 colours maximum (32bit image)"

 

Which would explain the weird 'half blue' colour and white that I can see on my generated thumbnails.

 

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As long as you are sticking to 6 colours per tile + overlap, you don't really have to worry about what TB is doing with the tiles tbh

 

Bushlurker says it himself "just use regular colours on your standard "mask_lco" and TB will do the complicated stuff for you at the tile crunching stage"

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