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Hello,

 

 

I am looking for help with my missions regarding vehicle spawns. I am trying to have a helicopter spawn when all other missions are complete. Or to have an item spawn after missions are complete that allows the players to call in a helicopter. Any help would be great.

 

Thanks!

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Could you be any less specific please?

What do you mean with mission? Tasks?

What have you tried already?

Since you state that you tried spawning a helicopter, what exactly didn't work?

 

Cheers

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I have created an escape the island type mission. After the players compete all of the assigned tasks an extract helicopter would spawn and pick the players up, or spawn and allow the players to fly it off the island. I know how to spawn vehicles, i just can't figure out the way to make it spawn only after all the tasks are compete. I have tried using a trigger, but it spawns if player walks into the area, which defeats the purpose of completing the other missions first. I hope this make sense, and i apologize if it does not.

 

Thanks

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18 minutes ago, DrumThumpinMonkey said:

I have tried using a trigger, but it spawns if player walks into the area, which defeats the purpose of completing the other missions first

 

Triggers come in many flavours, not just area activated, so have your activation condition set to all tasks completed and you shall succeed.

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That remains your choice:

- one player alive at least, or all players alive;

- one or all players in an area;

- no enemy in this area;

- one message sent, an intel file picked, a terminal activated, an addAction on an object....)

 

or just place some smokes in an area (after all previous tasks completed), then Evac helo arrive. If alive helo and all players in helo, then take off, mission successful, timer end mission.

 

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