DrumThumpinMonkey 0 Posted June 3, 2017 Hello, I am looking for help with my missions regarding vehicle spawns. I am trying to have a helicopter spawn when all other missions are complete. Or to have an item spawn after missions are complete that allows the players to call in a helicopter. Any help would be great. Thanks! Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted June 3, 2017 Could you be any less specific please? What do you mean with mission? Tasks? What have you tried already? Since you state that you tried spawning a helicopter, what exactly didn't work? Cheers 1 Share this post Link to post Share on other sites
DrumThumpinMonkey 0 Posted June 4, 2017 I have created an escape the island type mission. After the players compete all of the assigned tasks an extract helicopter would spawn and pick the players up, or spawn and allow the players to fly it off the island. I know how to spawn vehicles, i just can't figure out the way to make it spawn only after all the tasks are compete. I have tried using a trigger, but it spawns if player walks into the area, which defeats the purpose of completing the other missions first. I hope this make sense, and i apologize if it does not. Thanks Share this post Link to post Share on other sites
Nikander 123 Posted June 4, 2017 18 minutes ago, DrumThumpinMonkey said: I have tried using a trigger, but it spawns if player walks into the area, which defeats the purpose of completing the other missions first Triggers come in many flavours, not just area activated, so have your activation condition set to all tasks completed and you shall succeed. Share this post Link to post Share on other sites
DrumThumpinMonkey 0 Posted June 4, 2017 Thats my problem, i don't know how to set the activation condition for competed missions. I am still new to this. Share this post Link to post Share on other sites
pierremgi 4897 Posted June 4, 2017 That remains your choice: - one player alive at least, or all players alive; - one or all players in an area; - no enemy in this area; - one message sent, an intel file picked, a terminal activated, an addAction on an object....) or just place some smokes in an area (after all previous tasks completed), then Evac helo arrive. If alive helo and all players in helo, then take off, mission successful, timer end mission. Share this post Link to post Share on other sites