texkaz 33 Posted May 31, 2017 Want the player to approach for extraction while a helicopter comes in and gets shot down. Figured I could do setdamage 1, but I'd rather have that missile visible...for cinematic effects. Тried messing with dotarget and dofire commands. They aren't working and honestly I'd prefer the sam soldiers not be seen or shot by the player as it would completely mess up the flow of my scenario. Share this post Link to post Share on other sites
Plasmasuka 3 Posted May 31, 2017 Hello ! You could use this function : BIS_fnc_neutralizeUnit Have a nice day :) 1 Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted May 31, 2017 1 hour ago, Plasmasuka said: Hello ! You could use this function : BIS_fnc_neutralizeUnit Have a nice day :) Not very cinematic having a static AA titan launcher spawn mid air for a split second. Cheers 2 Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 31, 2017 This forces a gunner to pull the trigger and should work for ur needs:https://community.bistudio.com/wiki/forceWeaponFiresent from mobile using Tapatalk Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 31, 2017 I forgot to say that a prior doTarget is neededsent from mobile using Tapatalk Share this post Link to post Share on other sites
pierremgi 4905 Posted May 31, 2017 What I did for that: opforAA selectWeapon "launch_O_Titan_F"; opforAAr doTarget helo; _firing = opforAAleader fireAtTarget [helo,"launch_O_Titan_F"]; and if you want an effect on rotor only, make invincible your helo before a shot, wait for the shot and delay, (waitUntil {_firing}; sleep 3) add: helo allowdamage true; helo setHit [getText(configFile >> "cfgVehicles" >> typeOf helo >> "HitPoints" >> "HitVRotor" >> "name"), 1]; Share this post Link to post Share on other sites
texkaz 33 Posted May 31, 2017 Is that in a script.sqf or in the trigger? Share this post Link to post Share on other sites
pierremgi 4905 Posted May 31, 2017 Where you want as far as you run that on server (not everywhere). Share this post Link to post Share on other sites
texkaz 33 Posted June 1, 2017 Its an sp mission that I would like to have easily adaptable to coop if I choose to do it. So honestly any command line that is simple and that could work for both would be great. If its run on the server means the missile is seen by everyone right? I might just opt for doing a plain old this setdamage 1 for simplicity sake if I have to mess with that stuff. Share this post Link to post Share on other sites