Mathis01250 0 Posted May 27, 2017 Hi, So i'm making some kind of rock for arma 3. I want the same model to work for different type of rocks. I made some hidden selections for the textures, but I also want to have a "hiddenselectiontexture[] = " config parameter like for rvmat. Is it possible ? Do I have to use https://community.bistudio.com/wiki/setObjectMaterial Or is there a "hiddenselectionsMateriel[] " ? Thank you Share this post Link to post Share on other sites
JSD 18 Posted May 28, 2017 There is a SetObjectMaterial (and global variant), which uses the regular hidden selections. That might work. Share this post Link to post Share on other sites
Mathis01250 0 Posted May 28, 2017 So it's the only solution ? I wanted to avoid scripting Share this post Link to post Share on other sites
soldierman 16 Posted May 28, 2017 You can use hiddenSelectionsMaterials[] As long as the selection is in the hiddenSelections[] that will work. Find an all in one config for A3 and search for hiddenSelectionsMaterials to see how BIS have done it. All of this is done through config files so requires no scripting Share this post Link to post Share on other sites