sama 67 Posted May 27, 2017 Hi all Does anyone know if its possible to make a hot vehicle not show up on thermal imaging? Ive seen this https://community.bistudio.com/wiki/setVehicleTIPars but it dosent seem to work in arma3 or perhaps im implementing it wrong? Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted May 27, 2017 Working exactly like described on the wiki. No idea if you tried to implement it wrong, due to lack of crystal ball. Cheers 1 Share this post Link to post Share on other sites
sama 67 Posted May 28, 2017 variable name : hunter init field : hunter setVehicleTIPars [0,0,0]; Thats how i tried it in editor.Please correct me. Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted May 28, 2017 2 minutes ago, sama said: variable name : hunter init field : hunter setVehicleTIPars [0,0,0]; Thats how i tried it in editor.Please correct me. And how do you think the command in combination with these parameters will look like in game? You linked the wiki entry, time to read it. Cheers 1 Share this post Link to post Share on other sites
sama 67 Posted May 28, 2017 geez man get off ya high horse,i have no idea about this stuff,itd probably be better if you didnt answer at all. Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted May 28, 2017 5 minutes ago, sama said: geez man get off ya high horse,i have no idea about this stuff,itd probably be better if you didnt answer at all. Not gonna get off my horse and doing the reading for you, your eyes are probably better than mine so go ahead and read the wiki entry. It's even in the line that says "description" at the start. Look at the end of that line. Cheers Share this post Link to post Share on other sites
beno_83au 1369 Posted May 28, 2017 Because, as it seems, you have this command in an init field it will only run once and at the very beginning of your mission. After that, it'll start to heat up again and so the command needs to be run again. In the editor I placed a Hunter and named it car1. Then I put a repeatable radio trigger in with an "On Activation" field of: car1 setVehicleTIPars [0,0,0]; Each time I called the radio trigger it reset car1's heat signatures back to 0, but because I had it driving around it quickly heated up again. Share this post Link to post Share on other sites
sama 67 Posted May 28, 2017 Thanks beno,good to see someone with the answer reply,cheers mate. 1 Share this post Link to post Share on other sites