pigbenis80 21 Posted May 10, 2017 (edited) Was hoping someone could help me with getting triggers to work. I've tried everything I could think of. Tried a few Youtube tutorials, but nothing worked. I'm trying to get some T-90's to move through a series of waypoints once my M1 Platoon reaches a trigger box. I have these settings in the trigger Activation: Type: Guarded By OPFOR Activation: BLUFOR Activation Type: Present Condition: this On Activation: Blank On Deactivation: Blank Everything else is default The first waypoint for the T-90s is supposed to be activated by the M1's reaching the trigger box. I just can't get it to work. The T-90's just start moving as soon as the scenario starts.I'm willing to try and learn scripts, but I think that would be like trying to teach Mandarin Chinese to Helen Keller Edited May 10, 2017 by pigbenis80 Add Text Share this post Link to post Share on other sites
pierremgi 4853 Posted May 10, 2017 You don't need to set on activation: BLUFOR. The OPFOR will guard the trigger(s)' point(s) "guarded by" against all enemies, with priority order (1st trigger position, then 2nd trigger position).. If you don't want your vehicle start and reach the "guarded by" wpt, you need to place another one wpt "move" , first one, close to the vehicle, then a trigger with you condition you want, linked to the waypoint "move".(setwaypoint activation). Some good readings: https://community.bistudio.com/wiki/Waypoint_types#Guard https://community.bistudio.com/wiki/Waypoint:Guard https://community.bistudio.com/wiki/Eden_Editor:_Trigger Note also the "skip waypoint" type for a trigger. Useful to break a guard posture. Share this post Link to post Share on other sites
pigbenis80 21 Posted May 10, 2017 Right, I have a series of "Move" waypoints, with the first one being about 3 meters in front of the T-90 Platoon. What I tried before was linking the trigger to the first "Move" waypoint, hoping to get them to move once BLUFOR gets into the trigger point, but they just start moving through their waypoints once the scenario starts. That's what's really bothering me. I do like the "Guard" waypoint link you sent though, that'll make it easier to set up the counter-attack in the little mission I'm working on Share this post Link to post Share on other sites
pierremgi 4853 Posted May 10, 2017 Are you sure your trigger (the one linked to the closest "move" waypoint") is not activated at start? I don't have any issue with that. Share this post Link to post Share on other sites
pigbenis80 21 Posted May 10, 2017 Where does it say that it is activated at start? Do I need to add anything to the "On Activation" field? I followed the tutorial below, and some others. Some use this same method, some don't add waypoint activation, and some add command lines in the conditions box. I've spent literally 9 hours or so trying to get this to work using different methods Share this post Link to post Share on other sites
pigbenis80 21 Posted May 11, 2017 (edited) Well, I figured out a workaround. I set the first waypoint as HOLD, then changed the trigger type from "Guarded by OPFOR" to "Skip Waypoint. Worked like a charm. Thanks for trying to help Edited May 11, 2017 by pigbenis80 add text Share this post Link to post Share on other sites