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Spawn Aircraft Carrier 'USS Freedom' Jets DLC

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Thanks, this helped me a lot.

I tried to delete the carrier using deleteVehicle _carrier; where _carrier is the "Land_Carrier_01_base_F" carrier object, but it don't work.

 

Any way to delete the carrier?

 

Cheers

 

 

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On 11/2/2020 at 9:30 PM, Picolini780 said:

Thanks, this helped me a lot.

I tried to delete the carrier using deleteVehicle _carrier; where _carrier is the "Land_Carrier_01_base_F" carrier object, but it don't work.

 

Any way to delete the carrier?

 

Cheers

 

 

The carrier is composed of multiple objects;

In order to delete all objects, use the following code:

{deleteVehicle _x} forEach nearestObjects [_carrier, ["all"], 200]

For more details look here https://community.bistudio.com/wiki/nearestObjects

PS: For specific objects, replace ["all"] with ["classname1","classname2"...]

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Thanks zagor64bz.

 

I have that in different parts of the Carrier:

KzrhjKF.png

 

Some missaligment here and there.

 

This can be avoided?

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16 hours ago, Picolini780 said:

Some missaligment here and there.

 

 This can be avoided?

I don't understand... you meant that when you place the carrier down from the editor you get those misalignments? 

Or are you spawning the carrier with a script?

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On 11/15/2020 at 9:36 AM, zagor64bz said:

I don't understand... you meant that when you place the carrier down from the editor you get those misalignments? 

Or are you spawning the carrier with a script?

 

Thanks for your answer zagor,

 

Spawning the carrier by script or placing it in the editor, i get those misalignments.

The part of the carrier that have the misalignment changes each time i start the server.

I was asking just in case someone know how to fix that, but i believe it's a Arma 3 thing.

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52 minutes ago, Picolini780 said:

Spawning the carrier by script or placing it in the editor, i get those misalignments.

I've been playing EXTENSIVELY with the carrier, due to some missions I made, and never even notice those..hahahaha. I'm gonna pay attention next time I'm on the deck!

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On 11/18/2020 at 5:04 PM, zagor64bz said:

I've been playing EXTENSIVELY with the carrier, due to some missions I made, and never even notice those..hahahaha. I'm gonna pay attention next time I'm on the deck!

 

zagor, have you noticed the misalignment problems now?

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9 hours ago, Picolini780 said:

 

zagor, have you noticed the misalignment problems now?

Not that noticeable...so minor it isn't even worth mentioning...

Take a look by yourselves...

Arm-A-3-Screenshot-2020-11-30-13-53-52-0
Arm-A-3-Screenshot-2020-11-30-13-54-39-9

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We used to have this issue in A2 as well. This often relates to the terrain under the object. If it is practically rough, we would see some mis-alignment in the deck. Try it on relatively flat areas.

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Hi,

 

how excatly i let it move?
I get it to work that the ship spawn on the start of the mission but it dont move like in the video from the first page of this thread.

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Follow this link for a working script but keep in mind it's impossible to move such object AND have an activity on board.

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4 hours ago, Zerenco said:

Hi,

 

how excatly i let it move?
I get it to work that the ship spawn on the start of the mission but it dont move like in the video from the first page of this thread.

 

Not an easy job. Either create a script to reposition the objects each frame slowly OR attach them to a boat that can move.

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