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Hi everyone!

 

I'm pleased to announce that my very first MP mission is complete. I'm uploading it exclusively here on the forums so I (hopefully) can get some feedback from more seasoned players and mission makers.

 

Before I begin describing it, here are the dependencies:

 

About

"Manhunt" takes place during the nighttime (the daytime pictures in this post is just to better illustrate what the units look like).

A team of up to 4 BLUFOR equipped with silenced weapons and  NVGs are dispatched to battle up to 40 OPFOR units with mere flashlights. 

BLUFOR can choose to either survive for 60 minutes "gathering intel about the area", or complete a side quest involving the destruction of an asset to end the mission.

OPFOR squads must decide whether they shall defend the asset or go manhunting.

 

 

If all BLUFOR units are killed, OPFOR wins. If time (60 minutes) runs out or the asset is destroyed, BLUFOR wins.

eTJUEQt.jpg

> BLUFOR's side quest is to destroy this anti-air radar. OPFOR's side quest is to (unsurprisingly) protect it.

 

 

BLUFOR:

 

BLUFOR consists of 4 player slots, each with different attributes: 

  • The UAV Operator is the team leader, and has access to unlimited UAVs to help the team avoid incoming soldiers hunting for them.
  • The Marksman is in charge of taking out units from a distance before they get too close to spot any members of the team.
  • The Recon Scout (AT)'s role is to scout enemy vehicles and destroy them. NOTE: he does not get unlimited rockets.
  • The Missile Specialist (AA)'s role is to defend the team against the enemy's search helicopter. He does get unlimited rockets.

 

 

DefYAzW.jpg

> The BLUFOR team. BLUFOR's Hunter acts as their arsenal and is used for transportation and rearming. 

 

EQx9SH6.jpg

> The BLUFOR units are equipped with HK MP5-PDWs and silenced M9.

 

mHXXMnz.jpg

> ... apart from the Marksman, who is equipped with an MXM with a Nightstalker scope.

 

OPFOR:

 

OPFOR consists of up to 40 players and 7 squads. 

  • Squad 1 to 4 consist of 8 men each.
    • Equipped with Katibas, Optic Reflex scopes and flashlights
    • Team Leader, 6 Riflemen and 1 Combat Life Saver
    •  
  • Squad 5 consists of 2 pilots, who's role is to fly the search helicopter
    • Equipped with Sting 9mm with flashlights
    • The helicopter is unarmed.
  • Squad 6 is the mechanized infantry, and consists of 4 men.
    • Equipped with Sting 9mm, ACO scopes and flashlights.
    • One engineer, three crewmen
    • 1x Vodnik with 2xRPKs
  • Squad 7 is the mortar squad
    • Equipped with dismantled tripods, Katiba Carbines with ACO scopes and flashlights.
  • The team also has access to 2 unarmed UAZ, 4 Quad bikes, 2 Zamak transports, an ammo truck and a fuel truck.

 

VIUQ5FK.jpg

> This is what most of the OPFOR units look like.

 

jnYKW3X.jpg

> The search helicopter

 

dwwxFlP.jpg

> Vodnik

 

xfvgAhr.jpg

> The vehicles OPFOR can use.

 

Balance

To balance a game mode where one team is this much larger than the other was definitely the hardest part, and it may be subject to change based on your feedback. Here are a few notes regarding balance:

  • Vehicles do not respawn.
  •  It is extremely hard to spot the BLUFOR soldiers when they've found a good hiding spot. This is the reason I added a search helicopter to help ground units track them down.
    • To counter it, I made one of the BLUFOR units an AA missile specialist. The missile specialist can only carry one missile at the time, so I made them infinite (as long as the Hunter is still alive).
    • OPFOR gets a chopper – BLUFOR gets UAVs.
  • BLUFOR gets a RHIB boat to allow for an alternative route onto the island where the side quest is located. To counter this, the OPFOR also gets RHIB boats to intercept them.
  • OPFOR spends longer time getting out of base than BLUFOR. This gives BLUFOR the chance to quickly lay down a tactic before OPFOR are ready on the battlefield.
    • To prevent BLUFOR from rushing the island, OPFOR has been given a Vodnik 2xRPK.
    • Adding a Vodnik was the reason I made one of the BLUFOR units a Recon Scout (AT).
  • All BLUFOR units originally had high powered weapons, and/or access to them in the Hunter. Now, only the marksman has a high powered rifle; the rest have MP5-PDWs.
    • This gives OPFOR a greater chance at coming close to BLUFOR.
  • To prevent BLUFOR from feeling safe on rooftops, an M252 mortar was added. 
    • The mortar team spawns with only the tripod; the tube itself is located further away. This is to prevent OPFOR from mortaring the BLUFOR spawn location at the start of the game.
    • The mortar is not replenishable, so OPFOR must use it wisely.
    • Can also be used to light up the battlefield.
  • OPFOR currently has unlimited respawns. I may remove the ability in future version.

 

Some teasers:

SvkB9FV.jpg

> A typical scene in this game mode

 

CFfKexP.jpg

> Danger close

 

voEL9u2.jpg

> CSAT search helicopter patrolling the anti-air radar

 

AAQtEPW.jpg

> BLUFOR using their RHIB

_________________________________________________________________________________________________________________________________

 

Looking forward to see your feedback. Don't hesitate to let me know if something doesn't work properly when you play it. I also want feedback regarding balance issues.

 

Thanks for reading my post! For those of you who choose to download and play the mission: I hope you enjoy it! :thumb:

 

DOWNLOAD LINK: https://ufile.io/01obm

 

 

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Updated the mission. The download link has been updated in the OP.

 

Changelog v 1.1:

  • Removed the NVGs from the OPFOR units. Replaced them with a searchlight script on their respective vehicles.

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