AveryTheKitty 2626 Posted April 17, 2017 Hey there. I added a 25 mm gunpod using the dynamic loadouts proxy pod system, but the muzzle flash isn't animating. Config: class PylonWeapon_300Rnd_25mm_shells: 300Rnd_25mm_shells { displayName = $STR_A3_CfgMagazines_1000Rnd_20mm_shells0; model = "\Weapons_F_Aegis\DynamicLoadout\PylonPod_GAU12_Cannon_25mm.p3d"; muzzlePos = muzzlePos; muzzleEnd = muzzleEnd; hardpoints[] = {B_F35F_LIGHTNING_CENTER_PYLON}; pylonWeapon = gatling_25mm; selectionFireAnim = zasleh; mass = 300; }; class gatling_25mm: CannonCore { magazines[] = { 1000Rnd_25mm_shells, 300Rnd_25mm_shells, PylonWeapon_300Rnd_25mm_shells }; ballisticsComputer = 4 + 8; showAimCursorInternal = false; class manual: CannonCore { soundContinuous = true; autoFire = true; burst = 5; }; }; Model.cfg: class CfgSkeletons { class Default; class PylonPod_skeleton: Default { skeletonBones[] = { zasleh,"" }; }; }; class CfgModels { class Default; class PylonPod_GAU12_Cannon_25mm: Default { skeletonName = PylonPod_skeleton; sections[] = {zasleh}; class Animations { class zaslehROT { type = rotationX; source = ammoRandom; sourceAddress = loop; selection = zasleh; axis = ""; centerFirstVertex = true; minValue = 0; maxValue = 4; angle0 = (rad 0); angle1 = (rad 360); }; }; }; }; Please help! Share this post Link to post Share on other sites
Bnae 1431 Posted April 17, 2017 I assume you have muzzle proxy defined as zasleh in your model. skeletonBones[]= { "zasleh", "" }; and sections[] = { "zasleh","" }; Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 17, 2017 Proxypod doesn't use selectionFireAnim. You need to make a reload sourced animation to hide and unhide the flash selection. There isn't currently an ammoRandom source for proxyPods either. So you'll have to use reload again to rotate the flash, or maybe revolving https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts#Animation_sources PylonPod_Minigun_Heli_Light_02.p3d uses reload 1 Share this post Link to post Share on other sites