g50st 1 Posted April 15, 2017 Hey im having some problems with compiling my map its been a while since i have done this and forget what to do and cant seem to find the answer error: class santry_BigFallenBranches_pine: DefaultClutter In File santry\cfgclutter.h: Line 3 rap: missing inheritence class(es) rapify failed. View->output (santry) clutter: https://pastebin.com/57A5cbPn Share this post Link to post Share on other sites
Cosmo_D41 117 Posted April 15, 2017 You are referring to "DefaultClutter", therefor this class has to be defined in the beginning, so it can be found. Something like this: class Clutter { class DefaultClutter; class santry_BigFallenBranches_pine: DefaultClutter { etc.... Share this post Link to post Share on other sites
EO 11274 Posted April 15, 2017 I'm not an expert but maybe it should be defined more like this...... class CfgWorlds { class CAWorld; class Altis: CAWorld { class DefaultClutter; class Clutter { class santry_BigFallenBranches_pine: DefaultClutter { model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d"; affectedByWind = 0.0; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; etc.... Share this post Link to post Share on other sites
Cosmo_D41 117 Posted April 15, 2017 That may be, yes. I included my clutter-configs directly in my config.cpp. In my case the DefaultClutter was defined together with rest in the CAWorld, like you showed above. I am not sure how detailed it has to be if you do this in your clutter.hpp. Maybe try out both, pboproject will tell you when something is wrong 1 Share this post Link to post Share on other sites