Jonathan Forsythe 0 Posted April 6, 2017 Hey everyone, first time poster. How can I make an AI play an animation when he gets to a waypoint. Then, have him move to the next waypoint after a set amount of time and play a different animation. Scenario: A medic runs up to one dead body, plays the healing animation for 30 seconds, then moves to another body and plays another healing animation for 30 seconds, and so on. I haven't done mission editing in a loooong time and I never did much with scripting. Right now, I can get the AI to play the animation when the mission starts... and that's it, haha. Any help with this, or guidance in the right directions to tutorials (I've watched a ton that never hit this actual scenario), would be amazing. Thanks! Share this post Link to post Share on other sites
Nikander 122 Posted April 7, 2017 Hello, I've been using the following code successfully in waypoint statement leader (group this) playMove 'AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon' Hope this helps Share this post Link to post Share on other sites