xjoker_ 25 Posted April 1, 2017 Hello. I'm using ArmaRig from @Macser to create a static animation. In Blender it looks like this : When I export the rtm and test it as a handAnim[] animation for a weapon, handAnim[] = {"OFP2_ManSkeleton", "\axe\test.rtm"}; Ingame it looks like that : I don't know if it's related but in OB, when I import the rtm, the weapon proxy doesn't move The weapon bone is in lowercase Share this post Link to post Share on other sites
PuFu 4600 Posted April 3, 2017 macser has a video for creating anims using his rig, it's actually quite explicit, i suggest you watch it, because it does cover why you are getting this 1. fist frame needs to be in original T pose 2. for animated frame the character needs to be above the OB XZ (horizontal) plane 1 Share this post Link to post Share on other sites
xjoker_ 25 Posted April 3, 2017 I watched it 2 times though Thank you for the help, I'll try this later Share this post Link to post Share on other sites
xjoker_ 25 Posted April 4, 2017 It's better with the t pose as first frame , but there is still something wrong :/ The character's position doesn't seem to affect the animation The problem may be related to my model.cfg class CfgSkeletons { class axe { isDiscrete=0; skeletonInherit=""; skeletonBones[]={}; }; }; class CfgModels { class axe { skeletonName="axe"; sectionsInherit=""; sections[]={}; }; }; Share this post Link to post Share on other sites
xjoker_ 25 Posted April 7, 2017 If someone wants to try i can send the source folder. Share this post Link to post Share on other sites
xjoker_ 25 Posted April 10, 2017 Problem solved. I spent 1 week on that, trying everything, now i want to kill myself lol here is the solution : My axe folder was in P:\ instead of P:\addons Now i can focus on making my animation better. Thank you @PuFu for the help Share this post Link to post Share on other sites
PuFu 4600 Posted April 10, 2017 yeah well, i never use addon builder, just pboproject...but great that you solved it and you posted the reason why it wasn't working... Share this post Link to post Share on other sites