SIlenceFiction 13 Posted March 24, 2017 I got the module working with the normal respawn, when I destroy the vehicle it respawns without issues. But when I set the Deserted Distance to 50 meters it doesn't work. Can someone please explain to me how can I make the vehicle respawn when it is deserted (no player in X meters radius from the vehicle) with the module? Thanks in advance. Share this post Link to post Share on other sites
SIlenceFiction 13 Posted March 24, 2017 Forget it I'm an ass, I enabled "Forced Respawn" by mistake. But now I have a different problem, the respawn (destroyed and deserted) only works once, and I've got nothing written in the "Tickets" field. Also tried writing "999" in that field and the same happens. Share this post Link to post Share on other sites
Nikander 123 Posted March 24, 2017 I noticed the same testing locally in Eden playing multiplayer, both with editor module as well as scripted using BIS_fnc_moduleRespawnVehicle - deserted or destroyed, the Vehicle Respawn module does the job one time only. No reported errors in the log. Share this post Link to post Share on other sites
SIlenceFiction 13 Posted March 24, 2017 5 hours ago, Nikander said: I noticed the same testing locally in Eden playing multiplayer, both with editor module as well as scripted using BIS_fnc_moduleRespawnVehicle - deserted or destroyed, the Vehicle Respawn module does the job one time only. No reported errors in the log. Should we address the bug tracker then? 1 Share this post Link to post Share on other sites
Nikander 123 Posted March 24, 2017 It's there already https://feedback.bistudio.com/T123940 1 Share this post Link to post Share on other sites
schmoking 17 Posted March 25, 2017 i use iceman77 vehicle respawn script, and it works for this. you can set destroyed and deserted timer. Share this post Link to post Share on other sites
SIlenceFiction 13 Posted March 25, 2017 12 hours ago, schmoking said: i use iceman77 vehicle respawn script, and it works for this. you can set destroyed and deserted timer. I have already looked at this thank you. But the deserted function doesn't work the way I want it. Share this post Link to post Share on other sites
SIlenceFiction 13 Posted March 30, 2017 It has been fixed in the recent update. Thanks for anyone who took the time to comment. 1 Share this post Link to post Share on other sites
strider42 64 Posted June 5, 2017 I am running ArmA 3 v1.70.141838 and I don't think the Vehicle Respawn module is working. Destroyed respawn seems to work fine but the Deserted Distance and Respawn when disabled only works once. Additionally when the single Deserted Distance or 'Respwan when disabled' were triggered the vehicle instantly respawned instead of waiting the respawn Delay. My settings were: Single player, but chasing a bug on our server where vehicles were not respawning and these symptoms would explain what we are seeing on our server. Vehicle Respawn module: Probability of Presence: 100%Condition of Presence: true Delay: 5 Deserted Distance: 5 Tickets: <empty> Position: Starting position Wreck: Delete Notification: Enabled Forced respawn: Disabled Respawn when disabled: Enabled Am I missing something? S Share this post Link to post Share on other sites
SIlenceFiction 13 Posted June 5, 2017 13 minutes ago, strider42 said: I am running ArmA 3 v1.70.141838 and I don't think the Vehicle Respawn module is working. Destroyed respawn seems to work fine but the Deserted Distance and Respawn when disabled only works once. Additionally when the single Deserted Distance or 'Respwan when disabled' were triggered the vehicle instantly respawned instead of waiting the respawn Delay. My settings were: Single player, but chasing a bug on our server where vehicles were not respawning and these symptoms would explain what we are seeing on our server. Vehicle Respawn module: Probability of Presence: 100%Condition of Presence: true Delay: 5 Deserted Distance: 5 Tickets: <empty> Position: Starting position Wreck: Delete Notification: Enabled Forced respawn: Disabled Respawn when disabled: Enabled Am I missing something? S You are not missing anything, it is borken atm. I had to switch to iceman77's script. Share this post Link to post Share on other sites
pierremgi 4890 Posted June 5, 2017 Deserted distance? I could add this in my script, already working fine for respawn when disabled... is this deserted distance apply to all players, side players, all units ? Share this post Link to post Share on other sites