zippy3251 10 Posted March 9, 2017 Hi guys, In my endeavor to recreate the Carentan map from COH, I need to scale my terrain properly. I've been only using a terrain that is 1024x1024 m or 512x512, but the size I really need is about 700x700 m. In TB when I create the terrain mapframe, I just go for a 1:1 scale between the size of my sat, terrain, and mask images so I don't botch anything up. Sadly a 1024 terrain is too large, and the 512 is too small. How can I set the sampler settings in the mapframe properties window to allow me a terrain thats not 2^x meters per side? Thanks! Share this post Link to post Share on other sites
m1lkm8n 411 Posted March 9, 2017 If I understand you correctly you kind of want a terrain that's rectangular in shape? However that type of terrain is not possible. The terrain must be square. Unfortunalty that's the only way to do it. Share this post Link to post Share on other sites
zippy3251 10 Posted March 9, 2017 I do want a square terrain, but I wish it to be roughly 700^2 meters instead of the usual 512x512 or 1024x1024. Share this post Link to post Share on other sites
m1lkm8n 411 Posted March 9, 2017 Ahh. Ok. You can only use the heightmap sizes in the samplers tab. What is the overall size of the terrain in meters you are looking to create? Share this post Link to post Share on other sites
londo19 13 Posted March 9, 2017 how about creating a 1024x1024 map and lower the hightmap that much to have a 700x700m island? Share this post Link to post Share on other sites
Richie 330 Posted March 9, 2017 768 is possible, grid 512 x 512 with a 1.5 cell = 768 Share this post Link to post Share on other sites
zippy3251 10 Posted March 9, 2017 I'm starting with a teeny tiny map that's a total of 700 square meters. Sorry to be confusing, I'm still catching on to the vernacular regarding terrain sizing in TB. @londo19 I ended up doing something similar (see spoiler below), except this map can't really be an island. I made the total image 1024 but resized the part I care about to be 700 x 700. I'll throw some forests in the background. Spoiler Ahhh thank you @richie! I would use 512 x 512 images in TB then? Share this post Link to post Share on other sites
Richie 330 Posted March 9, 2017 In mapframe properties under samplers, set the grid size to 512 x 512, set the cell size to 1.5, that will then change the terrain size to 768, that is the closest you'll get to 700. Share this post Link to post Share on other sites
m1lkm8n 411 Posted March 9, 2017 Ah! I was confused. I though you were trying to use a heightmap of 700x700 when you where trying to create a terrain of 700m x 700m Share this post Link to post Share on other sites
Snake Man 407 Posted March 10, 2017 This should help PMC Editing Wiki: ArmA 3 Grid & Cell Size. Yeah it doesn't cover 700m x 700m but you should figure out how grid and cell sizes work together. Share this post Link to post Share on other sites
Bolitho3rdID 9 Posted March 20, 2017 Very Interesting Share this post Link to post Share on other sites