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orcinus

A2/CO mods & scripts that work in A3

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Hi

 

There is a wealth of mods & scripts in A2/CO, some of which work flawlessly or nearly so in A3.  I think it would be useful to have a thread documenting such resources.

 

Please post links to mods/scripts in BI forums or elsewhere (Armaholic, OFPEC, etc.) that you have found to be largely or wholly functional in A3. If one throws up a non-critical error, do report that but please no discussion about possible solutions - do that elsewhere.

 

To start:

 

Perfectly functional is kju's DisabledFriendlyFire Server Side Addon

This prevents deaths due to A3's homicidal drivers as well as to bullets, etc. In that, it differs from Rydygier's Liability Insurance addon which only affects driver murders. Since the A3 AI is apparently blind to friendly players I prefer kju's mod.

 

Note that any mod/script I post has only been tested in SP. It would be helpful if MP players could test & report also.

 

 

Edit:

Find the file & key along with other potentially A3-compatible kju/PVP scene files here:

 

https://dev.withsix.com/projects/pvpscene-tweaks/fileshttps://dev.withsix.com/projects/pvpscene-tweaks/files

 

Thanks for the heads-up, Krem.

 

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The download doesn't seem to be working for kju's DisabledFriendlyFire.

 

 

Agree that there is a WEALTH of great scripts out there that we used in Arma2 ... would be a shame to lose them forever.  Come back Mandoble !!

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Even the armaholic page isnt working for the download.  Paging kju !

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That's because Sickboy (?) renamed dev-heaven to dev.withsix.

 

Bah, that means Foxhound will have a lot of broken links....

 

Find the file & key along with other potentially A3-compatible kju/PVP scene files here:

 

https://dev.withsix.com/projects/pvpscene-tweaks/fileshttps://dev.withsix.com/projects/pvpscene-tweaks/files

 

 

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Awesome ... sticking it onto my server now.  I'm so sick of my own STUPID AI shooting me.  How difficult is it putting a line-of-sight check into the shooting code ?  Sheesh!

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A nice find for those (me :) who want to fire AT launchers while prone:

 

slx_at_lying (part of COSLX, as well as the orginal SLX for A2) works very well with no errors.

 

Get it from Armaholic: http://www.armaholic.com/page.php?id=15379&highlight=COSLX

 

Both SLX & COSLX are highly modular; you need only the file

 

slx_anim_at_lying.pbo

 

and its bisign for MP (not tested in MP, please would someone check it?).

 

Tested in SP with A3 Blufor & Opfor vanilla units, Titan MPRL compact, PCML, and RPG-412 Alamut.

 

BIS messed up the primary-launcher switch animations a while ago, so please use slx_anim_at_lying as follows:

 

Go to prone before switching to launcher. The anim is a little odd but quite acceptable IMHO.

 

All three launchers work fine in prone. Make sure there isn't a rock in front of you, the launcher is held really low :ghostface:

 

 Player kneels to reload, so don't miss the first shot :hm:

 

The transition from prone to kneeling-reload position is very abrupt. Not much I can do about that, but presenting so much smaller a target is worth it IMO.

 

Otherwise it is perfectly useable and throws up no errors. Enjoy!

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In 2014 I was testing some mods from A2 and they was work in A3 with small errors. 

good job with find COSLX

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57 minutes ago, sammael said:

In 2014 I was testing some mods from A2 and they was work in A3 with small errors. 

good job with find COSLX

Please tell us which mods :)

 

Not all of COSLX works by any means - slx_wounds is badly broken, others require files from A2 that are lacking in A3. However

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2 minutes ago, orcinus said:

Please tell us which mods :)

sorry. It was 3 years ago. I can`t remember. In 2014 I had a lot of free time and test 60% A2 mods in A3

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Another nice success: zguba & Mr Centipede's "Cent Stick2gether", which stops the AI running off all over the place during firefights.

 

I'm getting slowly back into playing because of some very nice jungle maps appearing as well as UNSUNG Delta otw, Vanilla AI leaders are fairly crippled in dense jungle. This should make for better, longer firefights.

 

 

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