doc. caliban 34 Posted February 27, 2017 Unit A WP1: Get In (he gets in the vehicle) WP2: Hold (he sits in the vehicle and waits, as expected.) WP3: Move WP4: Move Etc. Trigger Type: Skip Waypoint Set Waypoint Activation: Connected to WP2 Trigger activation: Radio Alpha I have now tested it 20 times in a row, restarting the mission (in the editor) each time and changing nothing between tests. Vehicle drives to WP3 as expected: 13 Vehicle sits at WP2 and does nothing: 7 Thoughts? Thank you, -Doc Share this post Link to post Share on other sites
f2k sel 164 Posted February 28, 2017 Can't explain that one works fine for me, I do know waypoints are messed up in VR map though. It may be worth doing a steam verification of the files to make sure nothing is corrupt. Share this post Link to post Share on other sites
doc. caliban 34 Posted February 28, 2017 Good idea, I'll do that just in case. Yeah, it's weird; even in a mission (Stratis) with nothing in it except the player, a single AI, the vehicle, and the waypoints and trigger ... it fails most of the time. Share this post Link to post Share on other sites
lukio 18 Posted February 28, 2017 I've noticed some inconsistencies with the hold waypoint with vehicles as well. How I solved these issue is increasing the distance of the hold waypoint the the vehicle. If it is too close they somehow tend to skip it by themselves. It works differently for vehicles than for infantry. Share this post Link to post Share on other sites