dealman 21 Posted February 6, 2017 I can't seem to get AI-flown helicopters to follow any kind of waypoint, it doesn't matter what helicopter I use or on what terrain or what altitude. The AI will always fly in a circle around its spawn point. I've been away from ArmA 3 for some time, but I'm no stranger to the editor or scripting - but this issue I have absolutely no clue what's going on. I've tried changing the completion radius of the waypoints, moving them closer - moving them further away. Even on a new empty mission with just the helicopter and one waypoint this happens. Has anyone else encountered this? Edit: It will hover as intended if there are no waypoints placed, but the moment I place any kind of waypoint - it will start doing circles. I've tried changing the altitude of the waypoints as well, same behavior. Share this post Link to post Share on other sites
mrcurry 505 Posted February 6, 2017 No problems on my end. Have you tried with different choppers and if so which ones? Which side and group did they belong to? Same as your player? Could you upload a mission where this is happening for you? Share this post Link to post Share on other sites
dealman 21 Posted February 6, 2017 22 minutes ago, mrcurry said: No problems on my end. Have you tried with different choppers and if so which ones? Which side and group did they belong to? Same as your player? Could you upload a mission where this is happening for you? I was using the Huron, I never did bother trying a different helicopter which was kind of stupid on my end. They belonged to BLUFOR, same as me yeah - I was a passenger. It was intended to be for a cinematic intro with a helicopter crash. In the end I just stopped bothering and will make the players spawn at an already crashed helicopter, too many things that can and will go wrong otherwise. I shouldn't really have to upload a mission, all I had to do was(on Tanoa); 1. Create a Huron unit anywhere on the map, with crew enabled.2. Add a waypoint(move) for the helicopter anywhere on the map.3. Teleport unit into helicopter as a passenger on start(init.sqf). This is all I have to do to re-produce this issue. Edit: So my game just crashed as I was fiddling with some configs and accidentally wrote the wrong path, so I restarted the game and was gonna make a mission to upload here to see if you experienced the same issue. However, it now flies towards the waypoint...? I'm at a loss of words, it seems the AI must've been broken in general and restarting the game fixed it? Share this post Link to post Share on other sites
gc8 977 Posted February 6, 2017 Hi have you tried setting the behaviour of the helo group to "CARELESS" ? that helped my helo to fly properly. Share this post Link to post Share on other sites
Midnighters 152 Posted February 6, 2017 Are you a subordinate to the units? Sometimes I found that commanding units that were higher in rank, they denied my order but without any radio message. Share this post Link to post Share on other sites
dealman 21 Posted February 6, 2017 I haven't been able to re-produce this, so I guess it was a temporary issue with the client during that moment which is odd to say the least... After it crashed it was working, so I've no idea what to tell you :P Share this post Link to post Share on other sites
gc8 977 Posted February 7, 2017 12 hours ago, dealman said: I haven't been able to re-produce this, so I guess it was a temporary issue with the client during that moment which is odd to say the least... After it crashed it was working, so I've no idea what to tell you :P Did you have enemies placed on the map before the crash? that could make the difference. Share this post Link to post Share on other sites