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Rich_R

L3DT Question

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Playing with L3DT to create a terrain and have a height tool question.

 

There are two brushes in the height tools;

 

Perin tool - appears to make a jagged landscape

Avalanche - Simulates a avalanche

 

Do these translate well to Arma 3 and the end results?

 

Thanks for any timesaving insights!

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In fact they do, as they are only relevant for L3DT. The results look fine.

 

And after processing all your layers, the only relevant ones to export for the terrain builder are

- Heightfield (affected by your brushes, of course)

- Attributes Map

- Terrain Normals (generated from Heightield)

- Texture Map

 

Those brushes mentioned help to give the Heightfield and the Terrain Normals a more realistic look (and shadows) without flat and even terrain everywhere. Especially for cliffs and mountains they are quite usefull and i use them on a regular basis to give the surface more "character".

 

cioXEzRm.jpg.

 

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As long as you set up the l3dt project and the tb project the same both will have the same heightmap and cell size. So anything you do in l3dt should look the same in tb and buldozer

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