florianmuellerch 10 Posted January 6, 2017 I am getting into ArmA 3 Scripting once again (after I've made some cool addons a few years ago, see this post). I recently found the GUI editor, which makes it a lot easier to create dialogs. However, the classes used by the Built-In editor (like RscText, RscButton, RscSlider, etc.) are not predefined and have to be defined by myself. I have to do this by searching youtube and forums for definitions of it, because I have no idea what it can do and what it can't. So, why for gods sake, is there no predefined definition of the classes used by the built in editor? Thanks for input mates, and a nice weekend. -PEGASUS Share this post Link to post Share on other sites
Larrow 2822 Posted January 6, 2017 CTRL+P in the GUI editor or call BIS_fnc_exportGUIBaseClasses in the debug console, both will export base classes to clipboard. 5 Share this post Link to post Share on other sites
bad benson 1733 Posted January 6, 2017 man. this is beyond useful. thx for sharing! Share this post Link to post Share on other sites
florianmuellerch 10 Posted January 8, 2017 On 6.1.2017 at 5:31 PM, Larrow said: CTRL+P in the GUI editor or call BIS_fnc_exportGUIBaseClasses in the debug console, both will export base classes to clipboard. You serious?! Thank you very much! :-) Share this post Link to post Share on other sites
Larrow 2822 Posted January 8, 2017 call BIS_fnc_exportGUIBaseClasses also exports the newer base defines that have all their base members present including eventHandlers. e.g where previously you would have used RscText you can now use ctrlStatic.. RscText class RscText { deletable = 0; fade = 0; access = 0; type = 0; idc = -1; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 1; colorShadow[] = { 0, 0, 0, 0.5 }; font = "RobotoCondensed"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; linespacing = 1; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; }; ctrlStatic class ctrlDefault { access = 0; idc = -1; style = ST_LEFT; default = 0; show = 1; fade = 0; blinkingPeriod = 0; deletable = 0; x = 0; y = 0; w = 0; h = 0; tooltip = ""; tooltipMaxWidth = 0.5; tooltipColorShade[] = {0,0,0,1}; tooltipColorText[] = {1,1,1,1}; tooltipColorBox[] = {0,0,0,0}; class ScrollBar { width = 0; height = 0; scrollSpeed = 0.06; arrowEmpty = "\a3\3DEN\Data\Controls\ctrlDefault\arrowEmpty_ca.paa"; arrowFull = "\a3\3DEN\Data\Controls\ctrlDefault\arrowFull_ca.paa"; border = "\a3\3DEN\Data\Controls\ctrlDefault\border_ca.paa"; thumb = "\a3\3DEN\Data\Controls\ctrlDefault\thumb_ca.paa"; color[] = {1,1,1,1}; }; }; class ctrlDefaultText: ctrlDefault { sizeEx = "4.32 * (1 / (getResolution select 3)) * pixelGrid * 0.5"; font = "RobotoCondensedLight"; shadow = 1; }; class ctrlStatic: ctrlDefaultText { type = CT_STATIC; colorBackground[] = {0,0,0,0}; text = ""; lineSpacing = 1; fixedWidth = 0; colorText[] = {1,1,1,1}; colorShadow[] = {0,0,0,1}; moving = 0; autoplay = 0; loops = 0; tileW = 1; tileH = 1; onCanDestroy = ""; onDestroy = ""; onMouseEnter = ""; onMouseExit = ""; onSetFocus = ""; onKillFocus = ""; onKeyDown = ""; onKeyUp = ""; onMouseButtonDown = ""; onMouseButtonUp = ""; onMouseButtonClick = ""; onMouseButtonDblClick = ""; onMouseZChanged = ""; onMouseMoving = ""; onMouseHolding = ""; onVideoStopped = ""; }; Share this post Link to post Share on other sites
mat552 0 Posted January 24, 2017 (edited) On 1/6/2017 at 10:31 AM, Larrow said: 3 Edited January 25, 2017 by mat552 snip Share this post Link to post Share on other sites
Midnighters 152 Posted January 25, 2017 Holy crap Larrow, that really is useful. Never would have noticed up until now. Share this post Link to post Share on other sites