pooface 4 Posted December 31, 2016 Does anyone have experience using QGIS's "curved" line tool for creating line shapefiles and then translating into Terrain Builder? As far as I can tell, it makes TONS of vertices and therefore appears to curve out lines for roads, paths, etc. So far in my project, I've just traced roads with the clunkier line tool, and this creates much less data (vertices) but also sometimes displays jagged/broken roads in TB and in game. Share this post Link to post Share on other sites
NexumX 7 Posted January 2, 2017 If you have too many vertices for your vector data, it can cause issues with the output of the roads in A3. Better to keep them smooth and only have a vertex when necessary. 1 Share this post Link to post Share on other sites
spookygnu 563 Posted January 12, 2017 I tend to use the polylines in TB. If I come to a bend I use between 5 and 7 verts to create the bend. Most of the the time you can get away with 5 points, you just need to be attentive to how curved you want it. Do you want a slight jagged corner? or more of a curve? Using an odd number gives you the ability to have a centre vertice at the very apex of your bend then everything else gets placed based of that. 1 Share this post Link to post Share on other sites
lappihuan 178 Posted January 13, 2017 they get converted into road objects anyway, so use what fits you best, it won't have a effect on ingame performance or whatever Share this post Link to post Share on other sites